package mhfc.net.common.util;
import net.minecraft.entity.ai.attributes.BaseAttribute;
import net.minecraft.entity.ai.attributes.RangedAttribute;
public class Attributes {
// @formatter:off
public static final BaseAttribute IGNORE_ARMOUR_DAMAGE = new RangedAttribute("mhfc.ignoreArmour", 0D, 0D, Double.MAX_VALUE).setShouldWatch(true);
public static final BaseAttribute WEAPON_KNOCKBACK = new RangedAttribute("mhfc.knockback", 0.4D, 0D, Double.MAX_VALUE).setShouldWatch(true);
public static final BaseAttribute ATTACK_COOLDOWN = new RangedAttribute("mhfc.attackCooldown", 10d, 0D, Double.MAX_VALUE).setShouldWatch(true);
public static final BaseAttribute RELOAD_TIME = new RangedAttribute("mhfc.reloadTime", 20d, 0D, Double.MAX_VALUE).setShouldWatch(true);
public static final BaseAttribute WEAPON_REACH = new RangedAttribute("mhfc.reach", 3d, 0D, Double.MAX_VALUE).setShouldWatch(true);
}