package mhfc.net.client.render.weapon; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; public class RenderRange<T extends ModelBase> extends RenderWeapon<T> { public RenderRange(T model, String texture, float scale) { super(model, texture, scale); } @Override public void preEquipped(RenderBlocks render, EntityLivingBase entityLiving) { GL11.glRotatef(180F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(0, 0.0f, 1.0f, 0.0f); GL11.glRotatef(330, 0.0f, 0.0f, 1.0f); } @Override public void preFirstPerson(RenderBlocks render, EntityLivingBase entityLiving) { GL11.glRotatef(180F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-10F, 0.0f, 1.0f, 0.0f); if (entityLiving instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entityLiving; if (!player.isUsingItem()) { GL11.glRotatef(-25f, 0.0f, 0.0f, 1.0f); } } } @Override public void preEntityItem(RenderBlocks render, EntityItem entityItem) { GL11.glRotatef(90F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(0F, 0.0f, 1.0f, 0.0f); GL11.glRotatef(45F, 0.0f, 0.0f, 1.0f); } @Override public void preInventory(RenderBlocks render) { GL11.glRotatef(200F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-80F, 0.0f, 1.0f, 0.0f); } }