package mhfc.net.common.ai;
import mhfc.net.common.ai.IStancedEntity.IStance;
import net.minecraft.entity.EntityLiving;
public interface IStancedEntity<EntityT extends EntityLiving & IStancedEntity<EntityT, StanceT>, StanceT extends Enum<StanceT> & IStance<EntityT>> {
public static interface IStance<EntityT> {
void onAttackStart(IExecutableAction<? super EntityT> attack,
EntityT entity);
void onAttackEnd(IExecutableAction<? super EntityT> attack,
EntityT entity);
void onStanceStart();
void onStanceEnd();
}
public void setStance(StanceT stance);
public StanceT getStance();
}