package mhfc.net.client.model.weapon.bowgun;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelBLBarrel extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
public ModelBLBarrel()
{
textureWidth = 32;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 20);
Shape1.addBox(-0.5F, -1F, -10F, 1, 2, 10);
Shape1.setRotationPoint(0.5F, 1F, 3F);
Shape1.setTextureSize(32, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 1.570796F, 0F);
Shape2 = new ModelRenderer(this, 0, 15);
Shape2.addBox(-0.5F, 0F, 0.5F, 1, 2, 3);
Shape2.setRotationPoint(0F, 0F, 3F);
Shape2.setTextureSize(32, 32);
Shape2.mirror = true;
setRotation(Shape2, -0.418879F, 1.570796F, 0F);
Shape3 = new ModelRenderer(this, 0, 12);
Shape3.addBox(-1F, -0.5F, -1F, 1, 1, 2);
Shape3.setRotationPoint(-1.5F, -0.5F, 2F);
Shape3.setTextureSize(32, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 1.570796F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
render(f5);
}
public void render(float f5) {
Shape1.renderWithRotation(f5);
Shape2.renderWithRotation(f5);
Shape3.renderWithRotation(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5,Entity e)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5,e);
}
}