package mhfc.net.client.model.weapon.bowgun; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelBLBarrel extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; public ModelBLBarrel() { textureWidth = 32; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 20); Shape1.addBox(-0.5F, -1F, -10F, 1, 2, 10); Shape1.setRotationPoint(0.5F, 1F, 3F); Shape1.setTextureSize(32, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 1.570796F, 0F); Shape2 = new ModelRenderer(this, 0, 15); Shape2.addBox(-0.5F, 0F, 0.5F, 1, 2, 3); Shape2.setRotationPoint(0F, 0F, 3F); Shape2.setTextureSize(32, 32); Shape2.mirror = true; setRotation(Shape2, -0.418879F, 1.570796F, 0F); Shape3 = new ModelRenderer(this, 0, 12); Shape3.addBox(-1F, -0.5F, -1F, 1, 1, 2); Shape3.setRotationPoint(-1.5F, -0.5F, 2F); Shape3.setTextureSize(32, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 1.570796F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); render(f5); } public void render(float f5) { Shape1.renderWithRotation(f5); Shape2.renderWithRotation(f5); Shape3.renderWithRotation(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5,Entity e) { super.setRotationAngles(f, f1, f2, f3, f4, f5,e); } }