package mhfc.net.client.model.block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelQuestBoard extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer mainBoard; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; public ModelQuestBoard() { textureWidth = 64; textureHeight = 64; mainBoard = new ModelRenderer(this, 0, 0); mainBoard.addBox(-8F, 0F, -1.5F, 16, 12, 3); mainBoard.setRotationPoint(0F, 10F, 0F); mainBoard.setTextureSize(64, 64); mainBoard.mirror = true; setRotation(mainBoard, 0F, 0F, 0F); Shape1 = new ModelRenderer(this, 14, 16); Shape1.addBox(-1.5F, 0F, 0F, 3, 4, 0); Shape1.setRotationPoint(6F, 16F, -1.5F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, -0.0872665F, 0F, 0F); Shape3 = new ModelRenderer(this, 7, 16); Shape3.addBox(-1.5F, 0F, 0F, 3, 4, 0); Shape3.setRotationPoint(1F, 11F, -1.5F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, -0.0523599F, 0F, -0.0523599F); Shape4 = new ModelRenderer(this, 0, 16); Shape4.addBox(-1.5F, 0F, 0F, 3, 4, 0); Shape4.setRotationPoint(-6F, 12F, -1.5F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, -0.0872665F, 0F, 0.0872665F); Shape5 = new ModelRenderer(this, 7, 16); Shape5.addBox(-1.5F, 0F, 0F, 3, 4, 0); Shape5.setRotationPoint(-4F, 15F, -1.5F); Shape5.setTextureSize(64, 64); Shape5.mirror = true; setRotation(Shape5, -0.122173F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 16); Shape2.addBox(-1.5F, 0F, 0F, 3, 4, 0); Shape2.setRotationPoint(3F, 13F, -1.5F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, -0.1047198F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); mainBoard.render(f5); Shape1.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape2.render(f5); } public void renderModel(int count) { float f5 = 0.0325F; mainBoard.render(f5); if (count > 0) Shape1.render(f5); if (count > 1) Shape2.render(f5); if (count > 2) Shape5.render(f5); if (count > 3) Shape4.render(f5); if (count > 4) Shape3.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }