package mhfc.net.common.ai;
import com.github.worldsender.mcanm.common.animation.IAnimation;
import mhfc.net.common.network.message.MessageAIAction;
import net.minecraft.entity.EntityLiving;
public interface IActionManagerView<EntityT extends EntityLiving & IManagedActions<EntityT>> {
IAnimation getCurrentAnimation();
int getCurrentFrame();
IExecutableAction<? super EntityT> chooseAttack();
void receiveUpdate(MessageAIAction<EntityT> message);
}