package mhfc.net.client.model.block;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelAkuraCrystal extends ModelBase {
// fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
public ModelAkuraCrystal() {
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 19, 0);
Shape1.addBox(-1F, -5F, -1F, 2, 5, 2);
Shape1.setRotationPoint(0F, 24F, 0F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0.5576792F, 1.003822F, -0.7435722F);
Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(-1F, -7F, -1F, 2, 7, 2);
Shape2.setRotationPoint(0F, 24F, 0F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0.1858931F, -0.2602503F);
Shape3 = new ModelRenderer(this, 37, 0);
Shape3.addBox(-1F, -5F, -1F, 1, 5, 1);
Shape3.setRotationPoint(0F, 24F, 0F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, -0.2602503F, 0.8922867F, 0.3717861F);
Shape4 = new ModelRenderer(this, 42, 0);
Shape4.addBox(-1F, -5F, -1F, 2, 5, 2);
Shape4.setRotationPoint(0F, 24F, 0F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 1.933288F, 0.5205006F);
Shape5 = new ModelRenderer(this, 28, 0);
Shape5.addBox(-1F, -5F, -1F, 2, 5, 2);
Shape5.setRotationPoint(0F, 24F, 0F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 1.933288F, -0.7435722F);
Shape6 = new ModelRenderer(this, 9, 0);
Shape6.addBox(-1F, -5F, -1F, 2, 5, 2);
Shape6.setRotationPoint(0F, 24F, 0F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0.4833219F, 0.8179294F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3,
float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
}
public void renderModel(float f) {
Shape1.render(f);
Shape2.render(f);
Shape3.render(f);
Shape4.render(f);
Shape5.render(f);
Shape6.render(f);
}
private static void setRotation(ModelRenderer model, float x, float y,
float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3,
float f4, float f5, Entity e) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
}
}