package mhfc.net.client.model.block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelAkuraCrystal extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; public ModelAkuraCrystal() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 19, 0); Shape1.addBox(-1F, -5F, -1F, 2, 5, 2); Shape1.setRotationPoint(0F, 24F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0.5576792F, 1.003822F, -0.7435722F); Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(-1F, -7F, -1F, 2, 7, 2); Shape2.setRotationPoint(0F, 24F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0.1858931F, -0.2602503F); Shape3 = new ModelRenderer(this, 37, 0); Shape3.addBox(-1F, -5F, -1F, 1, 5, 1); Shape3.setRotationPoint(0F, 24F, 0F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, -0.2602503F, 0.8922867F, 0.3717861F); Shape4 = new ModelRenderer(this, 42, 0); Shape4.addBox(-1F, -5F, -1F, 2, 5, 2); Shape4.setRotationPoint(0F, 24F, 0F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 1.933288F, 0.5205006F); Shape5 = new ModelRenderer(this, 28, 0); Shape5.addBox(-1F, -5F, -1F, 2, 5, 2); Shape5.setRotationPoint(0F, 24F, 0F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 1.933288F, -0.7435722F); Shape6 = new ModelRenderer(this, 9, 0); Shape6.addBox(-1F, -5F, -1F, 2, 5, 2); Shape6.setRotationPoint(0F, 24F, 0F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0.4833219F, 0.8179294F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); } public void renderModel(float f) { Shape1.render(f); Shape2.render(f); Shape3.render(f); Shape4.render(f); Shape5.render(f); Shape6.render(f); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) { super.setRotationAngles(f, f1, f2, f3, f4, f5, e); } }