package mhfc.net.client.model.weapon.hammer; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelHWarSlammer extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; public ModelHWarSlammer() { textureWidth = 64; textureHeight = 64; Shape1 = new ModelRenderer(this, 0, 37); Shape1.addBox(0F, 0F, 0F, 3, 1, 3); Shape1.setRotationPoint(-1F, 14F, 0F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 26, 0); Shape2.addBox(0F, 0F, 0F, 1, 16, 1); Shape2.setRotationPoint(0F, -0.5F, 1F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 43); Shape3.addBox(0F, -1F, -1F, 7, 6, 5); Shape3.setRotationPoint(-3F, 0F, 0F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 26); Shape4.addBox(0F, 0F, 0F, 2, 3, 5); Shape4.setRotationPoint(2.2F, -0.1F, -1F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, -0.4886922F); Shape5 = new ModelRenderer(this, 0, 13); Shape5.addBox(0F, 0F, -1F, 2, 3, 5); Shape5.setRotationPoint(3.7F, 1.3F, 0F); Shape5.setTextureSize(64, 64); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0.5054226F); Shape6 = new ModelRenderer(this, 17, 24); Shape6.addBox(0F, 0F, 0F, 1, 2, 5); Shape6.setRotationPoint(4.1F, 1F, -1F); Shape6.setTextureSize(64, 64); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape7 = new ModelRenderer(this, 0, 0); Shape7.addBox(0F, 0F, 0F, 2, 3, 2); Shape7.setRotationPoint(-0.5F, 6.8F, 0.5F); Shape7.setTextureSize(64, 64); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); render(f5); } public void render(float f5) { Shape1.renderWithRotation(f5); Shape2.renderWithRotation(f5); Shape3.renderWithRotation(f5); Shape4.renderWithRotation(f5); Shape5.renderWithRotation(f5); Shape6.renderWithRotation(f5); Shape7.renderWithRotation(f5); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) { super.setRotationAngles(f, f1, f2, f3, f4, f5, e); } }