package mhfc.net.client.render.projectile;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mhfc.net.common.entity.projectile.EntityBreathe;
import mhfc.net.common.util.lib.MHFCReference;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
@SideOnly(Side.CLIENT)
public class RenderBreathe extends Render {
private static final ResourceLocation set_TEXTURES = new ResourceLocation(MHFCReference.projectile_breathe_tex);
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityBreathe projectile, double x, double y, double z, float par8, float par9) {
GL11.glPushMatrix();
this.bindEntityTexture(projectile);
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(0.5F, 0.5F, 0.5F);
Tessellator tessellator = Tessellator.instance;
float minU = 0;
float maxU = 1;
float minV = 0;
float maxV = 1;
float f7 = 1.0F;
float f8 = 0.5F;
float f9 = 0.25F;
GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV(0.0F - f8, 0.0F - f9, 0.0D, minU, maxV);
tessellator.addVertexWithUV(f7 - f8, 0.0F - f9, 0.0D, maxU, maxV);
tessellator.addVertexWithUV(f7 - f8, 1.0F - f9, 0.0D, maxU, minV);
tessellator.addVertexWithUV(0.0F - f8, 1.0F - f9, 0.0D, minU, minV);
tessellator.draw();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityBreathe p_110775_1_) {
return set_TEXTURES;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return this.getEntityTexture((EntityBreathe) p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(
Entity p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) {
this.doRender((EntityBreathe) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}