package mhfc.net.client.model.weapon.hammer;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelHTigrex extends ModelBase {
// fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape11;
ModelRenderer Shape12;
public ModelHTigrex() {
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 28);
Shape1.addBox(0F, 0F, 0F, 2, 2, 2);
Shape1.setRotationPoint(-0.5F, 10F, -0.5F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 28, 19);
Shape2.addBox(0F, 0F, 0F, 1, 12, 1);
Shape2.setRotationPoint(0F, -2F, 0F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 22);
Shape3.addBox(0F, 0F, 0F, 2, 4, 2);
Shape3.setRotationPoint(-0.5F, 2F, -0.5F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 8, 22);
Shape4.addBox(0F, 0F, 0F, 2, 8, 2);
Shape4.setRotationPoint(-3.5F, -2F, 1.5F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0.3316126F, 1.570796F, 0F);
Shape5 = new ModelRenderer(this, 0, 0);
Shape5.addBox(0F, 0F, 0F, 3, 3, 10);
Shape5.setRotationPoint(-5F, -8F, 0F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 1.658063F, -0.6981317F);
Shape6 = new ModelRenderer(this, 40, 0);
Shape6.addBox(-3F, 0F, 0F, 3, 3, 9);
Shape6.setRotationPoint(-5.5F, -5F, 2F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0.0872665F, 1.745329F, 0F);
Shape7 = new ModelRenderer(this, 40, 0);
Shape7.addBox(0F, 0F, 0F, 3, 3, 9);
Shape7.setRotationPoint(-5F, -5F, -0.5F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, 0.0872665F, 1.658063F, 0F);
Shape8 = new ModelRenderer(this, 0, 0);
Shape8.addBox(-3F, 0F, 0F, 3, 3, 10);
Shape8.setRotationPoint(-5.5F, -8F, 1F);
Shape8.setTextureSize(64, 32);
Shape8.mirror = true;
setRotation(Shape8, 0F, 1.658063F, 0.6981317F);
Shape9 = new ModelRenderer(this, 16, 26);
Shape9.addBox(-0.5F, 0F, 0F, 1, 3, 3);
Shape9.setRotationPoint(-7.5F, -5F, 0.5F);
Shape9.setTextureSize(64, 32);
Shape9.mirror = true;
setRotation(Shape9, 0F, 1.570796F, -1.047198F);
Shape10 = new ModelRenderer(this, 16, 26);
Shape10.addBox(-0.5F, -3F, 0F, 1, 3, 3);
Shape10.setRotationPoint(-7.5F, -5F, 0.5F);
Shape10.setTextureSize(64, 32);
Shape10.mirror = true;
setRotation(Shape10, 0F, 1.570796F, 0F);
Shape11 = new ModelRenderer(this, 16, 26);
Shape11.addBox(-0.5F, 0F, 0F, 1, 3, 3);
Shape11.setRotationPoint(-7.5F, -5F, 0.5F);
Shape11.setTextureSize(64, 32);
Shape11.mirror = true;
setRotation(Shape11, 0F, 1.570796F, 1.047198F);
Shape12 = new ModelRenderer(this, 36, 18);
Shape12.addBox(0F, 0F, 0F, 6, 6, 8);
Shape12.setRotationPoint(-5.5F, -8F, 3.5F);
Shape12.setTextureSize(64, 32);
Shape12.mirror = true;
setRotation(Shape12, 0F, 1.570796F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3,
float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
render(f5);
}
public void render(float f5) {
Shape1.renderWithRotation(f5);
Shape2.renderWithRotation(f5);
Shape3.renderWithRotation(f5);
Shape4.renderWithRotation(f5);
Shape5.renderWithRotation(f5);
Shape6.renderWithRotation(f5);
Shape7.renderWithRotation(f5);
Shape8.renderWithRotation(f5);
Shape9.renderWithRotation(f5);
Shape10.renderWithRotation(f5);
Shape11.renderWithRotation(f5);
Shape12.renderWithRotation(f5);
}
private static void setRotation(ModelRenderer model, float x, float y,
float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3,
float f4, float f5, Entity e) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
}
}