package mhfc.net.client.model.weapon.hammer; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelHTigrex extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; ModelRenderer Shape10; ModelRenderer Shape11; ModelRenderer Shape12; public ModelHTigrex() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 28); Shape1.addBox(0F, 0F, 0F, 2, 2, 2); Shape1.setRotationPoint(-0.5F, 10F, -0.5F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 28, 19); Shape2.addBox(0F, 0F, 0F, 1, 12, 1); Shape2.setRotationPoint(0F, -2F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 22); Shape3.addBox(0F, 0F, 0F, 2, 4, 2); Shape3.setRotationPoint(-0.5F, 2F, -0.5F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 8, 22); Shape4.addBox(0F, 0F, 0F, 2, 8, 2); Shape4.setRotationPoint(-3.5F, -2F, 1.5F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0.3316126F, 1.570796F, 0F); Shape5 = new ModelRenderer(this, 0, 0); Shape5.addBox(0F, 0F, 0F, 3, 3, 10); Shape5.setRotationPoint(-5F, -8F, 0F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 1.658063F, -0.6981317F); Shape6 = new ModelRenderer(this, 40, 0); Shape6.addBox(-3F, 0F, 0F, 3, 3, 9); Shape6.setRotationPoint(-5.5F, -5F, 2F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0.0872665F, 1.745329F, 0F); Shape7 = new ModelRenderer(this, 40, 0); Shape7.addBox(0F, 0F, 0F, 3, 3, 9); Shape7.setRotationPoint(-5F, -5F, -0.5F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0.0872665F, 1.658063F, 0F); Shape8 = new ModelRenderer(this, 0, 0); Shape8.addBox(-3F, 0F, 0F, 3, 3, 10); Shape8.setRotationPoint(-5.5F, -8F, 1F); Shape8.setTextureSize(64, 32); Shape8.mirror = true; setRotation(Shape8, 0F, 1.658063F, 0.6981317F); Shape9 = new ModelRenderer(this, 16, 26); Shape9.addBox(-0.5F, 0F, 0F, 1, 3, 3); Shape9.setRotationPoint(-7.5F, -5F, 0.5F); Shape9.setTextureSize(64, 32); Shape9.mirror = true; setRotation(Shape9, 0F, 1.570796F, -1.047198F); Shape10 = new ModelRenderer(this, 16, 26); Shape10.addBox(-0.5F, -3F, 0F, 1, 3, 3); Shape10.setRotationPoint(-7.5F, -5F, 0.5F); Shape10.setTextureSize(64, 32); Shape10.mirror = true; setRotation(Shape10, 0F, 1.570796F, 0F); Shape11 = new ModelRenderer(this, 16, 26); Shape11.addBox(-0.5F, 0F, 0F, 1, 3, 3); Shape11.setRotationPoint(-7.5F, -5F, 0.5F); Shape11.setTextureSize(64, 32); Shape11.mirror = true; setRotation(Shape11, 0F, 1.570796F, 1.047198F); Shape12 = new ModelRenderer(this, 36, 18); Shape12.addBox(0F, 0F, 0F, 6, 6, 8); Shape12.setRotationPoint(-5.5F, -8F, 3.5F); Shape12.setTextureSize(64, 32); Shape12.mirror = true; setRotation(Shape12, 0F, 1.570796F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); render(f5); } public void render(float f5) { Shape1.renderWithRotation(f5); Shape2.renderWithRotation(f5); Shape3.renderWithRotation(f5); Shape4.renderWithRotation(f5); Shape5.renderWithRotation(f5); Shape6.renderWithRotation(f5); Shape7.renderWithRotation(f5); Shape8.renderWithRotation(f5); Shape9.renderWithRotation(f5); Shape10.renderWithRotation(f5); Shape11.renderWithRotation(f5); Shape12.renderWithRotation(f5); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) { super.setRotationAngles(f, f1, f2, f3, f4, f5, e); } }