package mhfc.net.client.model.weapon.huntinghorn;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelHHWarDrums extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
public ModelHHWarDrums()
{
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(-0.5F, 0F, -0.5F, 1, 10, 1);
Shape1.setRotationPoint(0F, 2F, 0F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 19, 0);
Shape2.addBox(-1F, -6F, -1F, 2, 9, 2);
Shape2.setRotationPoint(0F, 0F, 0F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 39);
Shape3.addBox(-2.5F, -11F, 1.5F, 5, 5, 1);
Shape3.setRotationPoint(0F, 0F, 0F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 20);
Shape4.addBox(-3.5F, -12F, -2F, 7, 7, 4);
Shape4.setRotationPoint(-4F, 0F, 0F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 29, 0);
Shape5.addBox(-1.5F, -3F, -1.5F, 3, 3, 3);
Shape5.setRotationPoint(0F, 0F, 0F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 0, 32);
Shape6.addBox(-1F, 0F, -1F, 2, 3, 2);
Shape6.setRotationPoint(0F, 11F, 0F);
Shape6.setTextureSize(64, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 20);
Shape7.addBox(0.5F, -12F, -2F, 7, 7, 4);
Shape7.setRotationPoint(-1F, 0F, 0F);
Shape7.setTextureSize(64, 64);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0F);
Shape8 = new ModelRenderer(this, 0, 20);
Shape8.addBox(-3.5F, -19F, -2F, 7, 7, 4);
Shape8.setRotationPoint(0F, 0F, 0F);
Shape8.setTextureSize(64, 64);
Shape8.mirror = true;
setRotation(Shape8, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5 , entity );
render(f5);
}
public void render(float f5) {
Shape1.renderWithRotation(f5);
Shape2.renderWithRotation(f5);
Shape3.renderWithRotation(f5);
Shape4.renderWithRotation(f5);
Shape5.renderWithRotation(f5);
Shape6.renderWithRotation(f5);
Shape7.renderWithRotation(f5);
Shape8.renderWithRotation(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e )
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
}
}