package eiteam.esteemedinnovation.transport.fluid.screw;
import eiteam.esteemedinnovation.api.block.BlockSteamTransporter;
import eiteam.esteemedinnovation.api.wrench.Wrenchable;
import eiteam.esteemedinnovation.commons.util.WorldHelper;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockPump extends BlockSteamTransporter implements Wrenchable {
public static PropertyDirection FACING = BlockHorizontal.FACING;
public BlockPump() {
super(Material.IRON);
setHardness(5F);
setResistance(10F);
}
@Override
public BlockStateContainer createBlockState() {
return new BlockStateContainer(this, FACING);
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(FACING).getHorizontalIndex();
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta));
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase elb, ItemStack stack) {
world.setBlockState(pos, state.withProperty(FACING, elb.getHorizontalFacing()), 2);
}
// public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k) {
// return null;
// }
//
// public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, int xp, int yp, int zp)
// {
// int meta = blockAccess.getBlockMetadata(xp, yp, zp);
// float px = 1.0F/16.0F;
// float x = 0;
// float y = 0;
// float z = 5*px;
// float x2 = 15*px;
// float y2 = 12*px;
// float z2 = 11*px;
// switch (meta) {
// case 0:
// this.setBlockBounds(z, y, x, z2, y2, x2);
// break;
// case 1:
// this.setBlockBounds(1-x2, y, 1-z2, 1-x, y2, 1-z);
// break;
// case 2:
// this.setBlockBounds(1-z2, y, 1-x2, 1-z, y2, 1-x);
// break;
// case 3:
// this.setBlockBounds(x, y, z, x2, y2, z2);
// break;
//
// }
// }
//
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state){
return new TileEntityPump();
}
@Override
public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) {
if (facing == EnumFacing.DOWN || facing == EnumFacing.UP) {
return false;
}
WorldHelper.rotateProperly(FACING, world, state, pos, facing);
return true;
}
}