package eiteam.esteemedinnovation.armor.exosuit; import net.minecraft.entity.EntityLivingBase; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack; /** * It is likely that you'll want to inherit ModelBiped with this as well. */ public interface ModelExosuit { /** * Called each client tick when the player is wearing the armor. * @param entityLivingBase The player wearing the piece. * @param itemStack The piece being worn. * @param slot The slot that this piece is in. */ void updateModel(EntityLivingBase entityLivingBase, ItemStack itemStack, EntityEquipmentSlot slot); }