package eiteam.esteemedinnovation.armor.exosuit;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
/**
* It is likely that you'll want to inherit ModelBiped with this as well.
*/
public interface ModelExosuit {
/**
* Called each client tick when the player is wearing the armor.
* @param entityLivingBase The player wearing the piece.
* @param itemStack The piece being worn.
* @param slot The slot that this piece is in.
*/
void updateModel(EntityLivingBase entityLivingBase, ItemStack itemStack, EntityEquipmentSlot slot);
}