package eiteam.esteemedinnovation.firearms.rocket.ammo; import eiteam.esteemedinnovation.api.entity.EntityRocket; import eiteam.esteemedinnovation.commons.EsteemedInnovation; import eiteam.esteemedinnovation.commons.util.RenderUtility; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderRocket extends Render { private static final ResourceLocation ARROW_TEXTURES = new ResourceLocation(EsteemedInnovation.MOD_ID + ":textures/models/rocket.png"); public RenderRocket(RenderManager manager) { super(manager); } @Override public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks) { if (!(entity instanceof EntityRocket)) { return; } EntityRocket rocket = (EntityRocket) entity; bindEntityTexture(rocket); GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); Vec3d vec = new Vec3d(rocket.motionX, rocket.motionY, rocket.motionZ); vec = vec.normalize(); float pitch = (float) Math.asin(vec.yCoord); float yaw = (float) Math.atan2(vec.xCoord, vec.zCoord); GL11.glRotatef((float) Math.toDegrees(yaw) - 90, 0.0F, 1.0F, 0.0F); GL11.glRotatef((float) Math.toDegrees(pitch), 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer buffer = tessellator.getBuffer(); byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float) (b0 * 10) / 32.0F; float f5 = (float) (5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float) (5 + b0 * 10) / 32.0F; float f9 = (float) (10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = 0 - partialTicks; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); RenderUtility.addVertexWithUV(buffer, -7D, -2D, -2D, f6, f8); RenderUtility.addVertexWithUV(buffer, -7D, -2D, 2D, f7, f8); RenderUtility.addVertexWithUV(buffer, -7D, 2D, 2D, f7, f9); RenderUtility.addVertexWithUV(buffer, -7D, 2D, -2D, f6, f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); RenderUtility.addVertexWithUV(buffer, -7D, 2D, -2D, f6, f8); RenderUtility.addVertexWithUV(buffer, -7D, 2D, 2D, f7, f8); RenderUtility.addVertexWithUV(buffer, -7D, -2D, 2D, f7, f9); RenderUtility.addVertexWithUV(buffer, -7D, -2D, -2D, f6, f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); RenderUtility.addVertexWithUV(buffer, -8D, -2D, 0D, f2, f4); RenderUtility.addVertexWithUV(buffer, 8D, -2D, 0D, f3, f4); RenderUtility.addVertexWithUV(buffer, 8D, 2D, 0D, f3, f5); RenderUtility.addVertexWithUV(buffer, -8D, 2D, -0D, f2, f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return ARROW_TEXTURES; } }