package eiteam.esteemedinnovation.converter; import eiteam.esteemedinnovation.api.block.BlockSteamTransporter; import eiteam.esteemedinnovation.api.wrench.Wrenchable; import eiteam.esteemedinnovation.commons.util.WorldHelper; import net.minecraft.block.BlockDirectional; import net.minecraft.block.BlockPistonBase; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockFluidSteamConverter extends BlockSteamTransporter implements Wrenchable { public static final PropertyDirection FACING = BlockDirectional.FACING; private static final float RING_MIN = 2.5F / 16F; private static final float RING_MAX = 13.5F / 16F; private static final AxisAlignedBB AABB = new AxisAlignedBB(RING_MIN, RING_MIN, 0, RING_MAX, RING_MAX, 1); public BlockFluidSteamConverter() { super(Material.IRON); } @Override public BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(FACING).getIndex(); } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(FACING, EnumFacing.getFront(meta)); } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { EnumFacing dir = state.getValue(FACING); return WorldHelper.getDirectionalBoundingBox(dir, AABB, true); } @Override public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase elb, ItemStack stack) { world.setBlockState(pos, state.withProperty(FACING, BlockPistonBase.getFacingFromEntity(pos, elb).getOpposite())); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityFluidSteamConverter(); } @Override public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) { if (!player.isSneaking()) { WorldHelper.rotateProperly(FACING, world, state, pos, facing); } else { // TODO: Mark dirty/mark for update? } return true; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } }