package eiteam.esteemedinnovation.thumper;
import eiteam.esteemedinnovation.api.block.BlockSteamTransporter;
import eiteam.esteemedinnovation.api.wrench.Wrenchable;
import eiteam.esteemedinnovation.commons.util.WorldHelper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import static eiteam.esteemedinnovation.thumper.ThumperModule.THUMPER_DUMMY;
public class BlockThumper extends BlockSteamTransporter implements Wrenchable {
public static final PropertyDirection FACING = BlockHorizontal.FACING;
// Because the defaults variant cannot have submodels :|
private static final PropertyBool ALWAYS_TRUE = PropertyBool.create("always_true");
public BlockThumper() {
super(Material.IRON);
setHardness(3.5F);
}
@Override
public BlockStateContainer createBlockState() {
return new BlockStateContainer(this, FACING, ALWAYS_TRUE);
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(FACING).getHorizontalIndex();
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta));
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
return state.withProperty(ALWAYS_TRUE, true);
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block) {
BlockPos above = pos.up();
TileEntityThumper tile = (TileEntityThumper) world.getTileEntity(pos);
if (world.getBlockState(above).getBlock() != THUMPER_DUMMY && tile != null) {
if (!world.isRemote) {
dropBlockAsItem(world, pos, getDefaultState(), 0);
}
world.setBlockToAir(pos);
}
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state) {
// No need to break the rest of the Thumper dummies as that is handled by BlockThumperDummy#breakBlock.
BlockPos dummyPos = pos.up();
if (world.getBlockState(dummyPos).getBlock() == THUMPER_DUMMY) {
world.setBlockToAir(dummyPos);
}
super.breakBlock(world, pos, state);
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase elb, ItemStack stack) {
world.setBlockState(pos, state.withProperty(FACING, elb.getHorizontalFacing().getOpposite()), 2);
for (int y = 1; y < 4; y++) {
BlockPos dummyPos = pos.up(y);
world.setBlockState(dummyPos, THUMPER_DUMMY.getDefaultState());
}
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileEntityThumper();
}
@Override
public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) {
if (facing.getAxis() == EnumFacing.Axis.Y) {
return false;
}
WorldHelper.rotateProperly(FACING, world, state, pos, facing);
return true;
}
@Override
public BlockRenderLayer getBlockLayer() {
return BlockRenderLayer.CUTOUT;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
}