package eiteam.esteemedinnovation.transport.block;
import eiteam.esteemedinnovation.api.block.BlockSteamTransporter;
import eiteam.esteemedinnovation.api.wrench.Wrenchable;
import eiteam.esteemedinnovation.commons.util.WorldHelper;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockPlonker extends BlockSteamTransporter implements Wrenchable {
public static final PropertyDirection FACING = BlockDirectional.FACING;
public BlockPlonker() {
super(Material.IRON);
setHardness(3.5F);
setResistance(7.5F);
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileEntityPlonker();
}
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, FACING);
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(FACING, EnumFacing.getFront(meta));
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(FACING).getIndex();
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state) {
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof IInventory) {
InventoryHelper.dropInventoryItems(world, pos, (IInventory) tile);
}
super.breakBlock(world, pos, state);
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
world.setBlockState(pos, state.withProperty(FACING, BlockPistonBase.getFacingFromEntity(pos, placer).getOpposite()));
}
@Override
public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) {
if (!player.isSneaking()) {
WorldHelper.rotateProperly(FACING, world, state, pos, facing);
}
return true;
}
}