package eiteam.esteemedinnovation.heater;
import eiteam.esteemedinnovation.api.wrench.Wrenchable;
import eiteam.esteemedinnovation.transport.steam.BlockSteamPipe;
import eiteam.esteemedinnovation.commons.util.WorldHelper;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import java.util.List;
public class BlockSteamHeater extends BlockSteamPipe implements Wrenchable {
public static final PropertyDirection FACING = BlockDirectional.FACING;
// Actual states taken from BlockSteamPipe
public static final PropertyBool NORTH = PropertyBool.create("north");
public static final PropertyBool EAST = PropertyBool.create("east");
public static final PropertyBool SOUTH = PropertyBool.create("south");
public static final PropertyBool WEST = PropertyBool.create("west");
public static final PropertyBool UP = PropertyBool.create("up");
public static final PropertyBool DOWN = PropertyBool.create("down");
private static final AxisAlignedBB HEATER_AABB = new AxisAlignedBB(0, 0, 11F / 16F, 1, 1, 1);
public BlockSteamHeater() {
super();
setHardness(3.625F);
setResistance(7.5F);
}
@Override
public BlockStateContainer createBlockState() {
return new BlockStateContainer(this, FACING, NORTH, EAST, SOUTH, WEST, UP, DOWN);
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(FACING).getIndex();
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(FACING, EnumFacing.getFront(meta));
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rot) {
return state.withProperty(FACING, rot.rotate(state.getValue(FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
return state.withRotation(mirrorIn.toRotation(state.getValue(FACING)));
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
world.setBlockState(pos, state.withProperty(FACING, BlockPistonBase.getFacingFromEntity(pos, placer)), 2);
}
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileEntitySteamHeater();
}
@Override
public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) {
WorldHelper.rotateProperly(FACING, world, state, pos, facing);
return true;
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) {
return FULL_BLOCK_AABB;
}
@Override
public void addCollisionBoxToList(IBlockState state, World world, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entity) {
super.addCollisionBoxToList(state, world, pos, entityBox, collidingBoxes, entity);
AxisAlignedBB aabb = WorldHelper.getDirectionalBoundingBox(state.getValue(FACING), HEATER_AABB, true).offset(pos);
if (aabb.intersectsWith(entityBox)) {
collidingBoxes.add(aabb);
}
}
}