package eiteam.esteemedinnovation.charging; import eiteam.esteemedinnovation.api.SteamChargable; import eiteam.esteemedinnovation.api.block.BlockSteamTransporter; import eiteam.esteemedinnovation.api.wrench.Wrenchable; import eiteam.esteemedinnovation.commons.util.WorldHelper; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.InventoryHelper; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockSteamCharger extends BlockSteamTransporter implements Wrenchable { public static final PropertyDirection FACING = BlockHorizontal.FACING; private static final AxisAlignedBB CHARGER_AABB = new AxisAlignedBB(0, 0, 0, 1, 1F / 2F, 1); public BlockSteamCharger() { super(Material.IRON); setHardness(3.5F); } @Override public BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(FACING).getHorizontalIndex(); } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)); } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { return CHARGER_AABB; } @Override public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase elb, ItemStack stack) { world.setBlockState(pos, state.withProperty(FACING, elb.getHorizontalFacing().getOpposite())); } /** * Whether the item is chargeable (and can be charged) or it is an empty cell item. * @param item The ItemStack to check. * @return Whether the item can be placed in the TileEntity's inventory. */ private boolean canItemBeCharged(ItemStack item) { if (item == null) { return false; } if (item.getItem() instanceof SteamChargable) { return ((SteamChargable) item.getItem()).canCharge(item); } else { /* if (CrossMod.TINKERS_CONSTRUCT && item.getItem() instanceof ToolCore) { NBTTagCompound nbt = item.getTagCompound(); return nbt.getCompoundTag("InfiTool").hasKey("Steam"); } */ return item.getItem() == ChargingModule.STEAM_CELL_EMPTY; } } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { TileEntitySteamCharger tile = (TileEntitySteamCharger) world.getTileEntity(pos); if (tile == null) { return false; } ItemStack stackInSlot = tile.getStackInSlot(0); if (stackInSlot != null) { if (!world.isRemote) { tile.dropItem(stackInSlot); } tile.setInventorySlotContents(0, null); return true; } else { if (canItemBeCharged(heldItem)) { ItemStack copy = heldItem.copy(); copy.stackSize = 1; tile.setInventorySlotContents(0, copy); heldItem.stackSize -= 1; tile.randomDegrees = world.rand.nextInt(361); return true; } } return false; } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntitySteamCharger(); } @Override public void breakBlock(World world, BlockPos pos, IBlockState state) { TileEntitySteamCharger tileentitysteamcharger = (TileEntitySteamCharger) world.getTileEntity(pos); if (tileentitysteamcharger != null) { InventoryHelper.dropInventoryItems(world, pos, tileentitysteamcharger); world.updateComparatorOutputLevel(pos, state.getBlock()); } super.breakBlock(world, pos, state); } @Override public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) { if (facing != EnumFacing.DOWN && facing != EnumFacing.UP) { WorldHelper.rotateProperly(FACING, world, state, pos, facing); return true; } return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } }