package eiteam.esteemedinnovation.transport.entity; import eiteam.esteemedinnovation.api.block.BlockSteamTransporter; import eiteam.esteemedinnovation.api.wrench.Wrenchable; import eiteam.esteemedinnovation.commons.util.WorldHelper; import net.minecraft.block.Block; import net.minecraft.block.BlockDirectional; import net.minecraft.block.BlockPistonBase; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockVacuum extends BlockSteamTransporter implements Wrenchable { public static final PropertyDirection FACING = BlockDirectional.FACING; private static final AxisAlignedBB VACUUM_AABB = new AxisAlignedBB(0, 0, 0, 1, 1, 13F / 16F); public BlockVacuum() { super(Material.IRON); setHardness(3.5F); setResistance(7.5F); } @Override public BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(FACING).getIndex(); } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(FACING, EnumFacing.getFront(meta)); } @Override public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block) { TileEntity tileEntity = world.getTileEntity(pos); if (tileEntity != null && tileEntity instanceof TileEntityVacuum) { TileEntityVacuum tileentityvacuum = (TileEntityVacuum) tileEntity; boolean isPowered = world.isBlockPowered(pos); tileentityvacuum.updateRedstoneState(isPowered); } } @Override public void onBlockAdded(World world, BlockPos pos, IBlockState state) { neighborChanged(state, world, pos, null); } @Override public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase elb, ItemStack stack) { world.setBlockState(pos, state.withProperty(FACING, BlockPistonBase.getFacingFromEntity(pos, elb)), 2); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityVacuum(); } @Override public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) { if (!player.isSneaking()) { WorldHelper.rotateProperly(FACING, world, state, pos, facing); } return true; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { return WorldHelper.getDirectionalBoundingBox(state.getValue(FACING), VACUUM_AABB, true); } }