package eiteam.esteemedinnovation.charging;
import eiteam.esteemedinnovation.api.block.BlockSteamTransporter;
import eiteam.esteemedinnovation.api.wrench.Wrenchable;
import eiteam.esteemedinnovation.commons.util.WorldHelper;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockChargingPad extends BlockSteamTransporter implements Wrenchable {
public static PropertyDirection FACING = BlockHorizontal.FACING;
public BlockChargingPad() {
super(Material.IRON);
setHardness(3.5F);
}
@Override
public BlockStateContainer createBlockState() {
return new BlockStateContainer(this, FACING);
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(FACING).getHorizontalIndex();
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta));
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase entity, ItemStack stack) {
world.setBlockState(pos, state.withProperty(FACING, entity.getHorizontalFacing().getOpposite()));
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileEntityChargingPad();
}
@Override
public boolean onWrench(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, IBlockState state, float hitX, float hitY, float hitZ) {
if (facing == EnumFacing.UP || facing == EnumFacing.DOWN) {
return false;
}
WorldHelper.rotateProperly(FACING, world, state, pos, facing);
return true;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
}