package worldData; import components.Visitable; public interface Entity extends Updateable, Visitable { /** * This method can be called to move through the scene graph. Every subclass * of {@link Entity} will have to take care that it refreshes its parent as * soon as {@link Updateable#update(float, Updateable)} is called. <br> * <br> * See also {@link Entity#setMyParent(Updateable)} * * @return */ public Updateable getMyParent(); /** * This should be called as the first thing in * {@link Updateable#update(float, Updateable)} if the component ha s * children because these children might call {@link Entity#getMyParent()} * to navigate through the Scene Graph * * If the component does not have any children this method can return null * because no child will ever call it * * @param parent */ public void setMyParent(Updateable parent); }