package actions;
import gl.GLCamRotationController;
public class ActionRotateCameraUnbuffered extends ActionWithSensorProcessing {
private static final String LOG_TAG = "ActionRotateCameraUnbuffered";
public ActionRotateCameraUnbuffered(GLCamRotationController targetCamera) {
super(targetCamera);
}
@Override
protected void initAlgos() {
// no buffering at all so dont init any algos
}
}