package actions; import gl.GLCamRotationController; public class ActionRotateCameraUnbuffered extends ActionWithSensorProcessing { private static final String LOG_TAG = "ActionRotateCameraUnbuffered"; public ActionRotateCameraUnbuffered(GLCamRotationController targetCamera) { super(targetCamera); } @Override protected void initAlgos() { // no buffering at all so dont init any algos } }