package actions; import gl.GLCamRotationController; import actions.algos.BufferAlgo3; import actions.algos.SensorAlgo1; public class ActionRotateCameraBuffered3 extends ActionWithSensorProcessing { public ActionRotateCameraBuffered3(GLCamRotationController targetCamera) { super(targetCamera); } @Override protected void initAlgos() { accelAlgo = new SensorAlgo1(0.5f); magnetAlgo = new SensorAlgo1(0.8f); orientAlgo = new SensorAlgo1(0.5f);// TODO orientationBufferAlgo = new BufferAlgo3(0.2f, 0.1f, 4); // TODO accelBufferAlgo = new BufferAlgo3(0.2f, 0.1f, 4); magnetBufferAlgo = new BufferAlgo3(0.2f, 0.1f, 4); } }