package actions;
import gl.GLCamRotationController;
import actions.algos.BufferAlgo3;
import actions.algos.SensorAlgo1;
public class ActionRotateCameraBuffered3 extends ActionWithSensorProcessing {
public ActionRotateCameraBuffered3(GLCamRotationController targetCamera) {
super(targetCamera);
}
@Override
protected void initAlgos() {
accelAlgo = new SensorAlgo1(0.5f);
magnetAlgo = new SensorAlgo1(0.8f);
orientAlgo = new SensorAlgo1(0.5f);// TODO
orientationBufferAlgo = new BufferAlgo3(0.2f, 0.1f, 4); // TODO
accelBufferAlgo = new BufferAlgo3(0.2f, 0.1f, 4);
magnetBufferAlgo = new BufferAlgo3(0.2f, 0.1f, 4);
}
}