package actions; import gl.GLCamRotationController; import actions.algos.BufferAlgo1; import actions.algos.SensorAlgo1; public class ActionRotateCameraBuffered2 extends ActionWithSensorProcessing { public ActionRotateCameraBuffered2(GLCamRotationController targetCamera) { super(targetCamera); } @Override public void initAlgos() { accelAlgo = new SensorAlgo1(0.1f); magnetAlgo = new SensorAlgo1(1.4f); orientAlgo = new SensorAlgo1(0.005f);// TODO find correct values accelBufferAlgo = new BufferAlgo1(0.1f, 4f); magnetBufferAlgo = new BufferAlgo1(0.1f, 4f); } }