package actions;
import gl.GLCamRotationController;
import actions.algos.BufferAlgo1;
import actions.algos.SensorAlgo1;
public class ActionRotateCameraBuffered2 extends ActionWithSensorProcessing {
public ActionRotateCameraBuffered2(GLCamRotationController targetCamera) {
super(targetCamera);
}
@Override
public void initAlgos() {
accelAlgo = new SensorAlgo1(0.1f);
magnetAlgo = new SensorAlgo1(1.4f);
orientAlgo = new SensorAlgo1(0.005f);// TODO find correct values
accelBufferAlgo = new BufferAlgo1(0.1f, 4f);
magnetBufferAlgo = new BufferAlgo1(0.1f, 4f);
}
}