package geo;
import gl.GLCamera;
import gl.GLFactory;
import gl.scenegraph.MeshComponent;
public class DefaultNodeEdgeListener extends SimpleNodeEdgeListener {
public DefaultNodeEdgeListener(GLCamera glCamera) {
super(glCamera);
}
@Override
public MeshComponent getEdgeMesh(GeoGraph targetGraph, GeoObj startPoint,
GeoObj endPoint) {
return Edge.getDefaultMesh(targetGraph, startPoint, endPoint, null);
}
@Override
public MeshComponent getNodeMesh() {
return GLFactory.getInstance().newDiamond(null);
}
}