package actions;
import gl.GLCamRotationController;
import actions.algos.BufferAlgo2;
import actions.algos.SensorAlgo1;
public class ActionRotateCameraBuffered4 extends ActionWithSensorProcessing {
public ActionRotateCameraBuffered4(GLCamRotationController targetCamera) {
super(targetCamera);
}
@Override
protected void initAlgos() {
accelAlgo = new SensorAlgo1(0.5f);
magnetAlgo = new SensorAlgo1(0.8f);
accelBufferAlgo = new BufferAlgo2(0.2f);
magnetBufferAlgo = new BufferAlgo2(0.2f);
orientAlgo = new SensorAlgo1(0.5f);// TODO
orientationBufferAlgo = new BufferAlgo2(0.2f); // TODO
}
}