package actions; import gl.GLCamRotationController; import actions.algos.BufferAlgo2; import actions.algos.SensorAlgo1; public class ActionRotateCameraBuffered4 extends ActionWithSensorProcessing { public ActionRotateCameraBuffered4(GLCamRotationController targetCamera) { super(targetCamera); } @Override protected void initAlgos() { accelAlgo = new SensorAlgo1(0.5f); magnetAlgo = new SensorAlgo1(0.8f); accelBufferAlgo = new BufferAlgo2(0.2f); magnetBufferAlgo = new BufferAlgo2(0.2f); orientAlgo = new SensorAlgo1(0.5f);// TODO orientationBufferAlgo = new BufferAlgo2(0.2f); // TODO } }