package de.rwth.setups; import geo.GeoObj; import gl.GL1Renderer; import gl.GLFactory; import gl.scenegraph.Shape; import system.DefaultARSetup; import util.Vec; import worldData.World; public class TestSetup extends DefaultARSetup { @Override public void addObjectsTo(GL1Renderer renderer, World world, GLFactory objectFactory) { GeoObj o = new GeoObj(50.77854197, 6.06048614); Shape s = objectFactory.newSquare(null); s.setScale(new Vec(0.5f, 0.5f, 0.5f)); o.setComp(s); world.add(o); } }