package de.rwth.setups;
import geo.GeoObj;
import gl.GL1Renderer;
import gl.GLFactory;
import gl.scenegraph.Shape;
import system.DefaultARSetup;
import util.Vec;
import worldData.World;
public class TestSetup extends DefaultARSetup {
@Override
public void addObjectsTo(GL1Renderer renderer, World world,
GLFactory objectFactory) {
GeoObj o = new GeoObj(50.77854197, 6.06048614);
Shape s = objectFactory.newSquare(null);
s.setScale(new Vec(0.5f, 0.5f, 0.5f));
o.setComp(s);
world.add(o);
}
}