package commands.system; import gl.GLRenderer; import commands.undoable.UndoableCommand; public class CommandShowRendering extends UndoableCommand { private GLRenderer myR; private boolean b; public CommandShowRendering(GLRenderer r, boolean show) { myR = r; b = show; } @Override public boolean override_do() { if (myR != null) { if (b) myR.resume(); else myR.pause(); return true; } return false; } @Override public boolean override_undo() { if (myR != null) { if (b) myR.pause(); else myR.resume(); return true; } return false; } }