package actions;
import gl.GLCamRotationController;
public class ActionRotateCameraBuffered extends ActionWithSensorProcessing {
public ActionRotateCameraBuffered(GLCamRotationController targetCamera) {
super(targetCamera);
}
@Override
public void initAlgos() {
}
@Override
public synchronized boolean onAccelChanged(float[] values) {
return false;
}
@Override
public synchronized boolean onMagnetChanged(float[] values) {
return false;
}
}