package actions; import gl.GLCamRotationController; public class ActionRotateCameraBuffered extends ActionWithSensorProcessing { public ActionRotateCameraBuffered(GLCamRotationController targetCamera) { super(targetCamera); } @Override public void initAlgos() { } @Override public synchronized boolean onAccelChanged(float[] values) { return false; } @Override public synchronized boolean onMagnetChanged(float[] values) { return false; } }