package gl; public interface GLCamRotationController { /** * This method can be used to set the rotation matrix received from the * sensor data or from any other source (like a marker tracker -> see marker * tracker extension) * * @param rotMatrix * @param offset */ public abstract void setRotationMatrix(float[] rotMatrix, int offset); /** * This will reset the rotation vector of the virtual camera */ @Deprecated public abstract void resetBufferedAngle(); /** * This will change the z value of the camera-rotation by adding/subtracting * the specified deltaZ value. * * @param deltaZ */ @Deprecated public abstract void changeZAngleBuffered(float deltaZ); }