package gl;
public interface GLCamRotationController {
/**
* This method can be used to set the rotation matrix received from the
* sensor data or from any other source (like a marker tracker -> see marker
* tracker extension)
*
* @param rotMatrix
* @param offset
*/
public abstract void setRotationMatrix(float[] rotMatrix, int offset);
/**
* This will reset the rotation vector of the virtual camera
*/
@Deprecated
public abstract void resetBufferedAngle();
/**
* This will change the z value of the camera-rotation by adding/subtracting
* the specified deltaZ value.
*
* @param deltaZ
*/
@Deprecated
public abstract void changeZAngleBuffered(float deltaZ);
}