package micdoodle8.mods.galacticraft.planets.venus.entities.ai;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.pathfinder.NodeProcessor;
public class WalkNodeProcessorCeiling extends NodeProcessor
{
@Override
public void initProcessor(IBlockAccess iblockaccessIn, Entity entityIn)
{
super.initProcessor(iblockaccessIn, entityIn);
}
@Override
public void postProcess()
{
super.postProcess();
}
@Override
public PathPoint getPathPointTo(Entity entityIn)
{
int i = MathHelper.floor_double(entityIn.getEntityBoundingBox().minY + 0.5D);
return this.openPoint(MathHelper.floor_double(entityIn.getEntityBoundingBox().minX), i, MathHelper.floor_double(entityIn.getEntityBoundingBox().minZ));
}
@Override
public PathPoint getPathPointToCoords(Entity entityIn, double x, double y, double target)
{
return this.openPoint(MathHelper.floor_double(x - (double)(entityIn.width / 2.0F)), MathHelper.floor_double(y), MathHelper.floor_double(target - (double)(entityIn.width / 2.0F)));
}
@Override
public int findPathOptions(PathPoint[] pathOptions, Entity entityIn, PathPoint currentPoint, PathPoint targetPoint, float maxDistance)
{
int i = 0;
int j = 0;
if (this.getVerticalOffset(entityIn, currentPoint.xCoord, currentPoint.yCoord, currentPoint.zCoord) == 1)
{
j = 1;
}
PathPoint pathpoint = this.getSafePoint(entityIn, currentPoint.xCoord, currentPoint.yCoord, currentPoint.zCoord + 1, j);
PathPoint pathpoint1 = this.getSafePoint(entityIn, currentPoint.xCoord - 1, currentPoint.yCoord, currentPoint.zCoord, j);
PathPoint pathpoint2 = this.getSafePoint(entityIn, currentPoint.xCoord + 1, currentPoint.yCoord, currentPoint.zCoord, j);
PathPoint pathpoint3 = this.getSafePoint(entityIn, currentPoint.xCoord, currentPoint.yCoord, currentPoint.zCoord - 1, j);
if (pathpoint != null && !pathpoint.visited && pathpoint.distanceTo(targetPoint) < maxDistance)
{
pathOptions[i++] = pathpoint;
}
if (pathpoint1 != null && !pathpoint1.visited && pathpoint1.distanceTo(targetPoint) < maxDistance)
{
pathOptions[i++] = pathpoint1;
}
if (pathpoint2 != null && !pathpoint2.visited && pathpoint2.distanceTo(targetPoint) < maxDistance)
{
pathOptions[i++] = pathpoint2;
}
if (pathpoint3 != null && !pathpoint3.visited && pathpoint3.distanceTo(targetPoint) < maxDistance)
{
pathOptions[i++] = pathpoint3;
}
return i;
}
/**
* Returns a point that the entity can safely move to
*/
private PathPoint getSafePoint(Entity entityIn, int x, int y, int z, int offsetY)
{
PathPoint pathpoint = null;
int i = this.getVerticalOffset(entityIn, x, y, z);
if (i == 2)
{
return this.openPoint(x, y, z);
}
else
{
if (i == 1)
{
pathpoint = this.openPoint(x, y, z);
}
if (pathpoint == null && offsetY > 0 && i != -3 && i != -4 && this.getVerticalOffset(entityIn, x, y + offsetY, z) == 1)
{
pathpoint = this.openPoint(x, y + offsetY, z);
y += offsetY;
}
if (pathpoint != null)
{
int j;
int k;
for (j = 0; y - j > 0; pathpoint = this.openPoint(x, y, z), j++)
{
k = this.getVerticalOffset(entityIn, x, y - j - 1, z);
if (k == -2)
{
return null;
}
if (k != 1)
{
break;
}
}
}
return pathpoint;
}
}
/**
* Checks if an entity collides with blocks at a position.
* Returns 1 if clear, 0 for colliding with any solid block, -1 for water(if avoids water),
* -2 for lava, -3 for fence and wall, -4 for closed trapdoor, 2 if otherwise clear except for open trapdoor or
* water(if not avoiding)
*/
private int getVerticalOffset(Entity entityIn, int x, int y, int z)
{
return getVerticalOffset(this.blockaccess, entityIn, x, y, z, this.entitySizeX, this.entitySizeY, this.entitySizeZ);
}
public static int getVerticalOffset(IBlockAccess blockaccessIn, Entity entityIn, int x, int y, int z, int sizeX, int sizeY, int sizeZ)
{
boolean flag = false;
BlockPos blockpos = new BlockPos(entityIn);
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int i = x; i < x + sizeX; ++i)
{
for (int j = y; j < y + sizeY; ++j)
{
for (int k = z; k < z + sizeZ; ++k)
{
blockpos$mutableblockpos.set(i, j, k);
Block block = blockaccessIn.getBlockState(blockpos$mutableblockpos).getBlock();
if (block.getMaterial() != Material.air)
{
if (block != Blocks.trapdoor && block != Blocks.iron_trapdoor)
{
if (block != Blocks.flowing_water && block != Blocks.water)
{
if (block instanceof BlockDoor && block.getMaterial() == Material.wood)
{
return 0;
}
}
else
{
flag = true;
}
}
else
{
flag = true;
}
if (entityIn.worldObj.getBlockState(blockpos$mutableblockpos).getBlock() instanceof BlockRailBase)
{
if (!(entityIn.worldObj.getBlockState(blockpos).getBlock() instanceof BlockRailBase) && !(entityIn.worldObj.getBlockState(blockpos.down()).getBlock() instanceof BlockRailBase))
{
return -3;
}
}
else if (!block.isPassable(blockaccessIn, blockpos$mutableblockpos))
{
if (block instanceof BlockFence || block instanceof BlockFenceGate || block instanceof BlockWall)
{
return -3;
}
if (block == Blocks.trapdoor || block == Blocks.iron_trapdoor)
{
return -4;
}
Material material = block.getMaterial();
if (material != Material.lava)
{
return 0;
}
if (!entityIn.isInLava())
{
return -2;
}
}
}
}
}
}
return flag ? 2 : 1;
}
}