package codechicken.lib.render;
import codechicken.lib.lighting.LC;
import codechicken.lib.lighting.LightModel;
import codechicken.lib.render.uv.UV;
import codechicken.lib.render.uv.UVTransformation;
import codechicken.lib.render.uv.UVTranslation;
import codechicken.lib.util.Copyable;
import codechicken.lib.vec.*;
import net.minecraft.client.Minecraft;
import net.minecraft.util.ResourceLocation;
import java.io.*;
import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import static codechicken.lib.vec.Rotation.sideRotations;
public class CCModel implements CCRenderState.IVertexSource, Copyable<CCModel> {
private static class PositionNormalEntry {
public Vector3 pos;
public LinkedList<Vector3> normals = new LinkedList<Vector3>();
public PositionNormalEntry(Vector3 position) {
pos = position;
}
public boolean positionEqual(Vector3 v) {
return pos.x == v.x && pos.y == v.y && pos.z == v.z;
}
public PositionNormalEntry addNormal(Vector3 normal) {
normals.add(normal);
return this;
}
}
public final int vertexMode;
public final int vp;
public Vertex5[] verts;
public ArrayList<Object> attributes = new ArrayList<Object>();
protected CCModel(int vertexMode) {
if (vertexMode != 7 && vertexMode != 4) {
throw new IllegalArgumentException("Models must be GL_QUADS or GL_TRIANGLES");
}
this.vertexMode = vertexMode;
vp = vertexMode == 7 ? 4 : 3;
}
public Vector3[] normals() {
return getAttributes(CCRenderState.normalAttrib);
}
@Override
public Vertex5[] getVertices() {
return verts;
}
@Override
public <T> T getAttributes(CCRenderState.VertexAttribute<T> attr) {
if (attr.attributeIndex < attributes.size()) {
return (T) attributes.get(attr.attributeIndex);
}
return null;
}
@Override
public boolean hasAttribute(CCRenderState.VertexAttribute<?> attrib) {
return attrib.attributeIndex < attributes.size() && attributes.get(attrib.attributeIndex) != null;
}
@Override
public void prepareVertex() {
}
public <T> T getOrAllocate(CCRenderState.VertexAttribute<T> attrib) {
T array = getAttributes(attrib);
if (array == null) {
while (attributes.size() <= attrib.attributeIndex) {
attributes.add(null);
}
attributes.set(attrib.attributeIndex, array = attrib.newArray(verts.length));
}
return array;
}
/**
* Each pixel corresponds to one unit of position when generating the model
*
* @param i Vertex index to start generating at
* @param x1 The minX bound of the box
* @param y1 The minY bound of the box
* @param z1 The minZ bound of the box
* @param w The width of the box
* @param h The height of the box
* @param d The depth of the box
* @param tx The distance of the top left corner of the texture map from the left in pixels
* @param ty The distance of the top left corner of the texture map from the top in pixels
* @param tw The width of the texture in pixels
* @param th The height of the texture in pixels
* @param f The scale of the model, pixels per block, normally 16
* @return The generated model
*/
public CCModel generateBox(int i, double x1, double y1, double z1, double w, double h, double d, double tx, double ty, double tw, double th, double f) {
double u1, v1, u2, v2;
double x2 = x1 + w;
double y2 = y1 + h;
double z2 = z1 + d;
x1 /= f;
x2 /= f;
y1 /= f;
y2 /= f;
z1 /= f;
z2 /= f;
//bottom face
u1 = (tx + d + w) / tw;
v1 = (ty + d) / th;
u2 = (tx + d * 2 + w) / tw;
v2 = ty / th;
verts[i++] = new Vertex5(x1, y1, z2, u1, v2);
verts[i++] = new Vertex5(x1, y1, z1, u1, v1);
verts[i++] = new Vertex5(x2, y1, z1, u2, v1);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2);
//top face
u1 = (tx + d) / tw;
v1 = (ty + d) / th;
u2 = (tx + d + w) / tw;
v2 = ty / th;
verts[i++] = new Vertex5(x2, y2, z2, u2, v2);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x1, y2, z2, u1, v2);
//front face
u1 = (tx + d + w) / tw;
v1 = (ty + d) / th;
u2 = (tx + d) / tw;
v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x1, y2, z1, u2, v1);
verts[i++] = new Vertex5(x2, y2, z1, u1, v1);
verts[i++] = new Vertex5(x2, y1, z1, u1, v2);
verts[i++] = new Vertex5(x1, y1, z1, u2, v2);
//back face
u1 = (tx + d * 2 + w * 2) / tw;
v1 = (ty + d) / th;
u2 = (tx + d * 2 + w) / tw;
v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x1, y2, z2, u1, v1);
verts[i++] = new Vertex5(x1, y1, z2, u1, v2);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2);
verts[i++] = new Vertex5(x2, y2, z2, u2, v1);
//left face
u1 = (tx + d) / tw;
v1 = (ty + d) / th;
u2 = (tx) / tw;
v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x1, y2, z2, u2, v1);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1);
verts[i++] = new Vertex5(x1, y1, z1, u1, v2);
verts[i++] = new Vertex5(x1, y1, z2, u2, v2);
//right face
u1 = (tx + d * 2 + w) / tw;
v1 = (ty + d) / th;
u2 = (tx + d + w) / tw;
v2 = (ty + d + h) / th;
verts[i++] = new Vertex5(x2, y1, z2, u1, v2);
verts[i++] = new Vertex5(x2, y1, z1, u2, v2);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1);
verts[i++] = new Vertex5(x2, y2, z2, u1, v1);
return this;
}
/**
* Generates a box, uv mapped to be the same as a minecraft block with the same bounds
*
* @param i The vertex index to start generating at
* @param bounds The bounds of the block, 0 to 1
* @return The generated model. When rendering an icon will need to be supplied for the UV transformation.
*/
public CCModel generateBlock(int i, Cuboid6 bounds) {
return generateBlock(i, bounds, 0);
}
public CCModel generateBlock(int i, Cuboid6 bounds, int mask) {
return generateBlock(i, bounds.min.x, bounds.min.y, bounds.min.z, bounds.max.x, bounds.max.y, bounds.max.z, mask);
}
public CCModel generateBlock(int i, double x1, double y1, double z1, double x2, double y2, double z2) {
return generateBlock(i, x1, y1, z1, x2, y2, z2, 0);
}
/**
* Generates a box, uv mapped to be the same as a minecraft block with the same bounds
*
* @param i The vertex index to start generating at
* @param x1 minX
* @param y1 minY
* @param z1 minZ
* @param x2 maxX
* @param y2 maxY
* @param z2 maxZ
* @param mask A bitmask of sides NOT to generate. I high bit at index s means side s will not be generated
* @return The generated model. When rendering an icon will need to be supplied for the UV transformation.
*/
public CCModel generateBlock(int i, double x1, double y1, double z1, double x2, double y2, double z2, int mask) {
double u1, v1, u2, v2;
if ((mask & 1) == 0) {//bottom face
u1 = x1;
v1 = z1;
u2 = x2;
v2 = z2;
verts[i++] = new Vertex5(x1, y1, z2, u1, v2, 0);
verts[i++] = new Vertex5(x1, y1, z1, u1, v1, 0);
verts[i++] = new Vertex5(x2, y1, z1, u2, v1, 0);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2, 0);
}
if ((mask & 2) == 0) {//top face
u1 = x1;
v1 = z1;
u2 = x2;
v2 = z2;
verts[i++] = new Vertex5(x2, y2, z2, u2, v2, 1);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1, 1);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1, 1);
verts[i++] = new Vertex5(x1, y2, z2, u1, v2, 1);
}
if ((mask & 4) == 0) {//east face
u1 = 1 - x1;
v1 = 1 - y2;
u2 = 1 - x2;
v2 = 1 - y1;
verts[i++] = new Vertex5(x1, y1, z1, u1, v2, 2);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1, 2);
verts[i++] = new Vertex5(x2, y2, z1, u2, v1, 2);
verts[i++] = new Vertex5(x2, y1, z1, u2, v2, 2);
}
if ((mask & 8) == 0) {//west face
u1 = x1;
v1 = 1 - y2;
u2 = x2;
v2 = 1 - y1;
verts[i++] = new Vertex5(x2, y1, z2, u2, v2, 3);
verts[i++] = new Vertex5(x2, y2, z2, u2, v1, 3);
verts[i++] = new Vertex5(x1, y2, z2, u1, v1, 3);
verts[i++] = new Vertex5(x1, y1, z2, u1, v2, 3);
}
if ((mask & 0x10) == 0) {//north face
u1 = z1;
v1 = 1 - y2;
u2 = z2;
v2 = 1 - y1;
verts[i++] = new Vertex5(x1, y1, z2, u2, v2, 4);
verts[i++] = new Vertex5(x1, y2, z2, u2, v1, 4);
verts[i++] = new Vertex5(x1, y2, z1, u1, v1, 4);
verts[i++] = new Vertex5(x1, y1, z1, u1, v2, 4);
}
if ((mask & 0x20) == 0) {//south face
u1 = 1 - z1;
v1 = 1 - y2;
u2 = 1 - z2;
v2 = 1 - y1;
verts[i++] = new Vertex5(x2, y1, z1, u1, v2, 5);
verts[i++] = new Vertex5(x2, y2, z1, u1, v1, 5);
verts[i++] = new Vertex5(x2, y2, z2, u2, v1, 5);
verts[i++] = new Vertex5(x2, y1, z2, u2, v2, 5);
}
return this;
}
public CCModel computeNormals() {
return computeNormals(0, verts.length);
}
/**
* Computes the normals of all faces in the model.
* Uses the cross product of the vectors along 2 sides of the face
*
* @param start The first vertex to generate normals for
* @param length The number of vertices to generate normals for. Note this must be a multiple of 3 for triangles or 4 for quads
* @return The model
*/
public CCModel computeNormals(int start, int length) {
if (length % vp != 0 || start % vp != 0) {
throw new IllegalArgumentException("Cannot generate normals across polygons");
}
Vector3[] normals = getOrAllocate(CCRenderState.normalAttrib);
for (int k = 0; k < length; k += vp) {
int i = k + start;
Vector3 diff1 = verts[i + 1].vec.copy().subtract(verts[i].vec);
Vector3 diff2 = verts[i + vp - 1].vec.copy().subtract(verts[i].vec);
normals[i] = diff1.crossProduct(diff2).normalize();
for (int d = 1; d < vp; d++) {
normals[i + d] = normals[i].copy();
}
}
return this;
}
/**
* Computes lighting using the normals add a light model
* If the model is rotated, the lighting will no longer be valid
*
* @return The model
*/
public CCModel computeLighting(LightModel light) {
Vector3[] normals = normals();
int[] colours = getAttributes(CCRenderState.lightingAttrib);
if (colours == null) {
colours = getOrAllocate(CCRenderState.lightingAttrib);
Arrays.fill(colours, -1);
}
for (int k = 0; k < verts.length; k++) {
colours[k] = light.apply(colours[k], normals[k]);
}
return this;
}
public CCModel setColour(int c) {
int[] colours = getOrAllocate(CCRenderState.colourAttrib);
Arrays.fill(colours, c);
return this;
}
/**
* Computes the minecraft lighting coordinates for use with a LightMatrix
*
* @return The model
*/
public CCModel computeLightCoords() {
LC[] lcs = getOrAllocate(CCRenderState.lightCoordAttrib);
Vector3[] normals = normals();
for (int i = 0; i < verts.length; i++) {
lcs[i] = new LC().compute(verts[i].vec, normals[i]);
}
return this;
}
/**
* Averages all normals at the same position to produce a smooth lighting effect.
*
* @return The model
*/
public CCModel smoothNormals() {
ArrayList<PositionNormalEntry> map = new ArrayList<PositionNormalEntry>();
Vector3[] normals = normals();
nextvert:
for (int k = 0; k < verts.length; k++) {
Vector3 vec = verts[k].vec;
for (PositionNormalEntry e : map) {
if (e.positionEqual(vec)) {
e.addNormal(normals[k]);
continue nextvert;
}
}
map.add(new PositionNormalEntry(vec).addNormal(normals[k]));
}
for (PositionNormalEntry e : map) {
if (e.normals.size() <= 1) {
continue;
}
Vector3 new_n = new Vector3();
for (Vector3 n : e.normals) {
new_n.add(n);
}
new_n.normalize();
for (Vector3 n : e.normals) {
n.set(new_n);
}
}
return this;
}
public CCModel apply(Transformation t) {
for (int k = 0; k < verts.length; k++) {
verts[k].apply(t);
}
Vector3[] normals = normals();
if (normals != null) {
for (int k = 0; k < normals.length; k++) {
t.applyN(normals[k]);
}
}
return this;
}
public CCModel apply(UVTransformation uvt) {
for (int k = 0; k < verts.length; k++) {
verts[k].apply(uvt);
}
return this;
}
public CCModel expand(int extraVerts) {
int newLen = verts.length + extraVerts;
verts = Arrays.copyOf(verts, newLen);
for (int i = 0; i < attributes.size(); i++) {
if (attributes.get(i) != null) {
attributes.set(i, CCRenderState.copyOf((CCRenderState.VertexAttribute) CCRenderState.getAttribute(i), attributes.get(i), newLen));
}
}
return this;
}
public void render(double x, double y, double z, double u, double v) {
render(new Vector3(x, y, z).translation(), new UVTranslation(u, v));
}
public void render(double x, double y, double z, UVTransformation u) {
render(new Vector3(x, y, z).translation(), u);
}
public void render(Transformation t, double u, double v) {
render(t, new UVTranslation(u, v));
}
public void render(CCRenderState.IVertexOperation... ops) {
render(0, verts.length, ops);
}
/**
* Renders vertices start through start+length-1 of the model
*
* @param start The first vertex index to render
* @param end The vertex index to render until
* @param ops Operations to apply
*/
public void render(int start, int end, CCRenderState.IVertexOperation... ops) {
CCRenderState.setPipeline(this, start, end, ops);
CCRenderState.render();
}
public static CCModel quadModel(int numVerts) {
return newModel(7, numVerts);
}
public static CCModel triModel(int numVerts) {
return newModel(4, numVerts);
}
public static CCModel newModel(int vertexMode, int numVerts) {
CCModel model = newModel(vertexMode);
model.verts = new Vertex5[numVerts];
return model;
}
public static CCModel newModel(int vertexMode) {
return new CCModel(vertexMode);
}
public static double[] parseDoubles(String s, String token) {
String[] as = s.split(token);
double[] values = new double[as.length];
for (int i = 0; i < as.length; i++) {
values[i] = Double.parseDouble(as[i]);
}
return values;
}
public static void illegalAssert(boolean b, String err) {
if (!b) {
throw new IllegalArgumentException(err);
}
}
public static void assertMatch(Matcher m, String s) {
m.reset(s);
illegalAssert(m.matches(), "Malformed line: " + s);
}
private static final Pattern vertPattern = Pattern.compile("v(?: ([\\d\\.+-]+))+");
private static final Pattern uvwPattern = Pattern.compile("vt(?: ([\\d\\.+-]+))+");
private static final Pattern normalPattern = Pattern.compile("vn(?: ([\\d\\.+-]+))+");
private static final Pattern polyPattern = Pattern.compile("f(?: ((?:\\d*)(?:/\\d*)?(?:/\\d*)?))+");
public static final Matcher vertMatcher = vertPattern.matcher("");
public static final Matcher uvwMatcher = uvwPattern.matcher("");
public static final Matcher normalMatcher = normalPattern.matcher("");
public static final Matcher polyMatcher = polyPattern.matcher("");
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
*
* @param input An input stream to a obj file
* @param vertexMode The vertex mode to create the model for (GL_TRIANGLES or GL_QUADS)
* @param coordSystem The cooridnate system transformation to apply
* @return A map of group names to models
* @throws IOException
*/
public static Map<String, CCModel> parseObjModels(InputStream input, int vertexMode, Transformation coordSystem) throws IOException {
if (coordSystem == null) {
coordSystem = new RedundantTransformation();
}
int vp = vertexMode == 7 ? 4 : 3;
HashMap<String, CCModel> modelMap = new HashMap<String, CCModel>();
ArrayList<Vector3> verts = new ArrayList<Vector3>();
ArrayList<Vector3> uvs = new ArrayList<Vector3>();
ArrayList<Vector3> normals = new ArrayList<Vector3>();
ArrayList<int[]> polys = new ArrayList<int[]>();
String modelName = "unnamed";
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
String line;
while ((line = reader.readLine()) != null) {
line = line.replaceAll("\\s+", " ").trim();
if (line.startsWith("#") || line.length() == 0) {
continue;
}
if (line.startsWith("v ")) {
assertMatch(vertMatcher, line);
double[] values = parseDoubles(line.substring(2), " ");
illegalAssert(values.length >= 3, "Vertices must have x, y and z components");
Vector3 vert = new Vector3(values[0], values[1], values[2]);
coordSystem.apply(vert);
verts.add(vert);
continue;
}
if (line.startsWith("vt ")) {
assertMatch(uvwMatcher, line);
double[] values = parseDoubles(line.substring(3), " ");
illegalAssert(values.length >= 2, "Tex Coords must have u, and v components");
uvs.add(new Vector3(values[0], 1 - values[1], 0));
continue;
}
if (line.startsWith("vn ")) {
assertMatch(normalMatcher, line);
double[] values = parseDoubles(line.substring(3), " ");
illegalAssert(values.length >= 3, "Normals must have x, y and z components");
Vector3 norm = new Vector3(values[0], values[1], values[2]).normalize();
coordSystem.applyN(norm);
normals.add(norm);
continue;
}
if (line.startsWith("f ")) {
assertMatch(polyMatcher, line);
String[] av = line.substring(2).split(" ");
illegalAssert(av.length >= 3, "Polygons must have at least 3 vertices");
int[][] polyVerts = new int[av.length][3];
for (int i = 0; i < av.length; i++) {
String[] as = av[i].split("/");
for (int p = 0; p < as.length; p++) {
if (as[p].length() > 0) {
polyVerts[i][p] = Integer.parseInt(as[p]);
}
}
}
if (vp == 3) {
triangulate(polys, polyVerts);
} else {
quadulate(polys, polyVerts);
}
}
if (line.startsWith("g ")) {
if (!polys.isEmpty()) {
modelMap.put(modelName, createModel(verts, uvs, normals, vertexMode, polys));
polys.clear();
}
modelName = line.substring(2);
}
}
if (!polys.isEmpty()) {
modelMap.put(modelName, createModel(verts, uvs, normals, vertexMode, polys));
}
return modelMap;
}
public static void triangulate(List<int[]> polys, int[][] polyVerts) {
for (int i = 2; i < polyVerts.length; i++) {
polys.add(polyVerts[0]);
polys.add(polyVerts[i]);
polys.add(polyVerts[i - 1]);
}
}
public static void quadulate(List<int[]> polys, int[][] polyVerts) {
if (polyVerts.length == 4) {
polys.add(polyVerts[0]);
polys.add(polyVerts[3]);
polys.add(polyVerts[2]);
polys.add(polyVerts[1]);
} else {
for (int i = 2; i < polyVerts.length; i++) {
polys.add(polyVerts[0]);
polys.add(polyVerts[i]);
polys.add(polyVerts[i - 1]);
polys.add(polyVerts[i - 1]);
}
}
}
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
*
* @param res The resource for the obj file
* @return A map of group names to models
*/
public static Map<String, CCModel> parseObjModels(ResourceLocation res) {
return parseObjModels(res, 4, null);
}
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
*
* @param res The resource for the obj file
* @param coordSystem The cooridnate system transformation to apply
* @return A map of group names to models
*/
public static Map<String, CCModel> parseObjModels(ResourceLocation res, Transformation coordSystem) {
try {
return parseObjModels(Minecraft.getMinecraft().getResourceManager().getResource(res).getInputStream(), 4, coordSystem);
} catch (IOException e) {
throw new RuntimeException("failed to load model: " + res, e);
}
}
/**
* Parses vertices, texture coords, normals and polygons from a WaveFront Obj file
*
* @param res The resource for the obj file
* @param vertexMode The vertex mode to create the model for (GL_TRIANGLES or GL_QUADS)
* @param coordSystem The cooridnate system transformation to apply
* @return A map of group names to models
*/
public static Map<String, CCModel> parseObjModels(ResourceLocation res, int vertexMode, Transformation coordSystem) {
try {
return parseObjModels(Minecraft.getMinecraft().getResourceManager().getResource(res).getInputStream(), vertexMode, coordSystem);
} catch (Exception e) {
throw new RuntimeException("failed to load model: " + res, e);
}
}
public static CCModel createModel(List<Vector3> verts, List<Vector3> uvs, List<Vector3> normals, int vertexMode, List<int[]> polys) {
int vp = vertexMode == 7 ? 4 : 3;
if (polys.size() < vp || polys.size() % vp != 0) {
throw new IllegalArgumentException("Invalid number of vertices for model: " + polys.size());
}
boolean hasNormals = polys.get(0)[2] > 0;
CCModel model = CCModel.newModel(vertexMode, polys.size());
if (hasNormals) {
model.getOrAllocate(CCRenderState.normalAttrib);
}
for (int i = 0; i < polys.size(); i++) {
int[] ai = polys.get(i);
Vector3 vert = verts.get(ai[0] - 1).copy();
Vector3 uv = ai[1] <= 0 ? new Vector3() : uvs.get(ai[1] - 1).copy();
if (ai[2] > 0 != hasNormals) {
throw new IllegalArgumentException("Normals are an all or nothing deal here.");
}
model.verts[i] = new Vertex5(vert, uv.x, uv.y);
if (hasNormals) {
model.normals()[i] = normals.get(ai[2] - 1).copy();
}
}
return model;
}
private static <T> int addIndex(List<T> list, T elem) {
int i = list.indexOf(elem) + 1;
if (i == 0) {
list.add(elem);
i = list.size();
}
return i;
}
private static String clean(double d) {
return d == (int) d ? Integer.toString((int) d) : Double.toString(d);
}
public static void exportObj(Map<String, CCModel> models, PrintWriter p) {
List<Vector3> verts = new ArrayList<Vector3>();
List<UV> uvs = new ArrayList<UV>();
List<Vector3> normals = new ArrayList<Vector3>();
List<int[]> polys = new ArrayList<int[]>();
for (Map.Entry<String, CCModel> e : models.entrySet()) {
p.println("g " + e.getKey());
CCModel m = e.getValue();
int vStart = verts.size();
int uStart = uvs.size();
int nStart = normals.size();
boolean hasNormals = m.normals() != null;
polys.clear();
for (int i = 0; i < m.verts.length; i++) {
int[] ia = new int[hasNormals ? 3 : 2];
ia[0] = addIndex(verts, m.verts[i].vec);
ia[1] = addIndex(uvs, m.verts[i].uv);
if (hasNormals) {
ia[2] = addIndex(normals, m.normals()[i]);
}
polys.add(ia);
}
if (vStart < verts.size()) {
p.println();
for (int i = vStart; i < verts.size(); i++) {
Vector3 v = verts.get(i);
p.format("v %s %s %s\n", clean(v.x), clean(v.y), clean(v.z));
}
}
if (uStart < uvs.size()) {
p.println();
for (int i = uStart; i < uvs.size(); i++) {
UV uv = uvs.get(i);
p.format("vt %s %s\n", clean(uv.u), clean(uv.v));
}
}
if (nStart < normals.size()) {
p.println();
for (int i = nStart; i < normals.size(); i++) {
Vector3 n = normals.get(i);
p.format("vn %s %s %s\n", clean(n.x), clean(n.y), clean(n.z));
}
}
p.println();
for (int i = 0; i < polys.size(); i++) {
if (i % m.vp == 0) {
p.format("f");
}
int[] ia = polys.get(i);
if (hasNormals) {
p.format(" %d/%d/%d", ia[0], ia[1], ia[2]);
} else {
p.format(" %d/%d", ia[0], ia[1]);
}
if (i % m.vp == m.vp - 1) {
p.println();
}
}
}
}
/**
* Brings the UV coordinates of each face closer to the center UV by d.
* Useful for fixing texture seams
*/
public CCModel shrinkUVs(double d) {
for (int k = 0; k < verts.length; k += vp) {
UV uv = new UV();
for (int i = 0; i < vp; i++) {
uv.add(verts[k + i].uv);
}
uv.multiply(1D / vp);
for (int i = 0; i < vp; i++) {
Vertex5 vert = verts[k + i];
vert.uv.u += vert.uv.u < uv.u ? d : -d;
vert.uv.v += vert.uv.v < uv.v ? d : -d;
}
}
return this;
}
/**
* @param side1 The side of this model
* @param side2 The side of the new model
* @param point The point to rotate around
* @return A copy of this model rotated to the appropriate side
*/
public CCModel sidedCopy(int side1, int side2, Vector3 point) {
return copy().apply(new TransformationList(sideRotations[side1].inverse(), sideRotations[side2]).at(point));
}
/**
* Copies length vertices and normals
*/
public static void copy(CCModel src, int srcpos, CCModel dst, int destpos, int length) {
for (int k = 0; k < length; k++) {
dst.verts[destpos + k] = src.verts[srcpos + k].copy();
}
for (int i = 0; i < src.attributes.size(); i++) {
if (src.attributes.get(i) != null) {
CCRenderState.arrayCopy(src.attributes.get(i), srcpos, dst.getOrAllocate(CCRenderState.getAttribute(i)), destpos, length);
}
}
}
/**
* Generate models rotated to the other 5 sides of the block
*
* @param models An array of 6 models
* @param side The side of this model
* @param point The rotation point
*/
public static void generateSidedModels(CCModel[] models, int side, Vector3 point) {
for (int s = 0; s < 6; s++) {
if (s == side) {
continue;
}
models[s] = models[side].sidedCopy(side, s, point);
}
}
/**
* Generate models rotated to the other 3 horizontal of the block
*
* @param models An array of 4 models
* @param side The side of this model
* @param point The rotation point
*/
public static void generateSidedModelsH(CCModel[] models, int side, Vector3 point) {
for (int s = 2; s < 6; s++) {
if (s == side) {
continue;
}
models[s] = models[side].sidedCopy(side, s, point);
}
}
public CCModel backfacedCopy() {
return generateBackface(this, 0, copy(), 0, verts.length);
}
/**
* Generates copies of faces with clockwise vertices
*
* @return The model
*/
public static CCModel generateBackface(CCModel src, int srcpos, CCModel dst, int destpos, int length) {
int vp = src.vp;
if (srcpos % vp != 0 || destpos % vp != 0 || length % vp != 0) {
throw new IllegalArgumentException("Vertices do not align with polygons");
}
int[][] o = new int[][] { { 0, 0 }, { 1, vp - 1 }, { 2, vp - 2 }, { 3, vp - 3 } };
for (int i = 0; i < length; i++) {
int b = (i / vp) * vp;
int d = i % vp;
int di = destpos + b + o[d][1];
int si = srcpos + b + o[d][0];
dst.verts[di] = src.verts[si].copy();
for (int a = 0; a < src.attributes.size(); a++) {
if (src.attributes.get(a) != null) {
CCRenderState.arrayCopy(src.attributes.get(a), si, dst.getOrAllocate(CCRenderState.getAttribute(a)), di, 1);
}
}
if (dst.normals() != null && dst.normals()[di] != null) {
dst.normals()[di].negate();
}
}
return dst;
}
/**
* Generates sided copies of vertices into this model.
* Assumes that your model has been generated at vertex side*(numVerts/6)
*/
public CCModel generateSidedParts(int side, Vector3 point) {
if (verts.length % (6 * vp) != 0) {
throw new IllegalArgumentException("Invalid number of vertices for sided part generation");
}
int length = verts.length / 6;
for (int s = 0; s < 6; s++) {
if (s == side) {
continue;
}
generateSidedPart(side, s, point, length * side, length * s, length);
}
return this;
}
/**
* Generates sided copies of vertices into this model.
* Assumes that your model has been generated at vertex side*(numVerts/4)
*/
public CCModel generateSidedPartsH(int side, Vector3 point) {
if (verts.length % (4 * vp) != 0) {
throw new IllegalArgumentException("Invalid number of vertices for sided part generation");
}
int length = verts.length / 4;
for (int s = 2; s < 6; s++) {
if (s == side) {
continue;
}
generateSidedPart(side, s, point, length * (side - 2), length * (s - 2), length);
}
return this;
}
/**
* Generates a sided copy of verts into this model
*/
public CCModel generateSidedPart(int side1, int side2, Vector3 point, int srcpos, int destpos, int length) {
return apply(new TransformationList(sideRotations[side1].inverse(), sideRotations[side2]).at(point), srcpos, destpos, length);
}
/**
* Generates a rotated copy of verts into this model
*/
public CCModel apply(Transformation t, int srcpos, int destpos, int length) {
for (int k = 0; k < length; k++) {
verts[destpos + k] = verts[srcpos + k].copy();
verts[destpos + k].vec.apply(t);
}
Vector3[] normals = normals();
if (normals != null) {
for (int k = 0; k < length; k++) {
normals[destpos + k] = normals[srcpos + k].copy();
t.applyN(normals[destpos + k]);
}
}
return this;
}
public static CCModel combine(Collection<CCModel> models) {
if (models.isEmpty()) {
return null;
}
int numVerts = 0;
int vertexMode = -1;
for (CCModel model : models) {
if (vertexMode == -1) {
vertexMode = model.vertexMode;
}
if (vertexMode != model.vertexMode) {
throw new IllegalArgumentException("Cannot combine models with different vertex modes");
}
numVerts += model.verts.length;
}
CCModel c_model = newModel(vertexMode, numVerts);
int i = 0;
for (CCModel model : models) {
copy(model, 0, c_model, i, model.verts.length);
i += model.verts.length;
}
return c_model;
}
public CCModel twoFacedCopy() {
CCModel model = newModel(vertexMode, verts.length * 2);
copy(this, 0, model, 0, verts.length);
return generateBackface(model, 0, model, verts.length, verts.length);
}
public CCModel copy() {
CCModel model = newModel(vertexMode, verts.length);
copy(this, 0, model, 0, verts.length);
return model;
}
/**
* @return The average of all vertices, for bones.
*/
public Vector3 collapse() {
Vector3 v = new Vector3();
for (Vertex5 vert : verts) {
v.add(vert.vec);
}
v.multiply(1 / (double) verts.length);
return v;
}
public CCModel zOffset(Cuboid6 offsets) {
for (int k = 0; k < verts.length; k++) {
Vertex5 vert = verts[k];
Vector3 normal = normals()[k];
switch (findSide(normal)) {
case 0:
vert.vec.y += offsets.min.y;
break;
case 1:
vert.vec.y += offsets.max.y;
break;
case 2:
vert.vec.z += offsets.min.z;
break;
case 3:
vert.vec.z += offsets.max.z;
break;
case 4:
vert.vec.x += offsets.min.x;
break;
case 5:
vert.vec.x += offsets.max.x;
break;
}
}
return this;
}
public static int findSide(Vector3 normal) {
if (normal.y <= -0.99) {
return 0;
}
if (normal.y >= 0.99) {
return 1;
}
if (normal.z <= -0.99) {
return 2;
}
if (normal.z >= 0.99) {
return 3;
}
if (normal.x <= -0.99) {
return 4;
}
if (normal.x >= 0.99) {
return 5;
}
return -1;
}
/**
* @return A Cuboid6 containing all the verts in this model
*/
public Cuboid6 bounds() {
Vector3 vec1 = verts[0].vec;
Cuboid6 c = new Cuboid6(vec1.copy(), vec1.copy());
for (int i = 1; i < verts.length; i++) {
c.enclose(verts[i].vec);
}
return c;
}
}