package codechicken.lib.render;
import codechicken.lib.vec.Cuboid6;
import codechicken.lib.vec.Vector3;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.Entity;
import net.minecraft.world.World;
public class EntityDigIconFX extends EntityFX {
public EntityDigIconFX(World world, double x, double y, double z, double dx, double dy, double dz, TextureAtlasSprite icon) {
super(world, x, y, z, dx, dy, dz);
particleIcon = icon;
particleGravity = 1;
particleRed = particleGreen = particleBlue = 0.6F;
particleScale /= 2.0F;
}
@Override
public int getFXLayer() {
return 1;
}
public void setScale(float scale) {
particleScale = scale;
}
public float getScale() {
return particleScale;
}
public void setMaxAge(int age) {
particleMaxAge = age;
}
public int getMaxAge() {
return particleMaxAge;
}
/**
* copy pasted from EntityDiggingFX
*/
@Override
public void renderParticle(WorldRenderer par1Tessellator, Entity entity, float par2, float par3, float par4, float par5, float par6, float par7) {
float f6 = (particleTextureIndexX + particleTextureJitterX / 4.0F) / 16.0F;
float f7 = f6 + 0.015609375F;
float f8 = (particleTextureIndexY + particleTextureJitterY / 4.0F) / 16.0F;
float f9 = f8 + 0.015609375F;
float f10 = 0.1F * particleScale;
if (particleIcon != null) {
f6 = particleIcon.getInterpolatedU(particleTextureJitterX / 4.0F * 16.0F);
f7 = particleIcon.getInterpolatedU((particleTextureJitterX + 1.0F) / 4.0F * 16.0F);
f8 = particleIcon.getInterpolatedV(particleTextureJitterY / 4.0F * 16.0F);
f9 = particleIcon.getInterpolatedV((particleTextureJitterY + 1.0F) / 4.0F * 16.0F);
}
float f11 = (float) (prevPosX + (posX - prevPosX) * par2 - interpPosX);
float f12 = (float) (prevPosY + (posY - prevPosY) * par2 - interpPosY);
float f13 = (float) (prevPosZ + (posZ - prevPosZ) * par2 - interpPosZ);
float f14 = 1.0F;
par1Tessellator.pos(f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10).tex(f6, f9).color(f14 * particleRed, f14 * particleGreen, f14 * particleBlue, 255F).endVertex();
par1Tessellator.pos(f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10).tex(f6, f8).color(f14 * particleRed, f14 * particleGreen, f14 * particleBlue, 255F).endVertex();
par1Tessellator.pos(f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10).tex(f7, f8).color(f14 * particleRed, f14 * particleGreen, f14 * particleBlue, 255F).endVertex();
par1Tessellator.pos(f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10).tex(f7, f9).color(f14 * particleRed, f14 * particleGreen, f14 * particleBlue, 255F).endVertex();
}
public static void addBlockHitEffects(World world, Cuboid6 bounds, int side, TextureAtlasSprite icon, EffectRenderer effectRenderer) {
float border = 0.1F;
Vector3 diff = bounds.max.copy().subtract(bounds.min).add(-2 * border);
diff.x *= world.rand.nextDouble();
diff.y *= world.rand.nextDouble();
diff.z *= world.rand.nextDouble();
Vector3 pos = diff.add(bounds.min).add(border);
if (side == 0) {
diff.y = bounds.min.y - border;
}
if (side == 1) {
diff.y = bounds.max.y + border;
}
if (side == 2) {
diff.z = bounds.min.z - border;
}
if (side == 3) {
diff.z = bounds.max.z + border;
}
if (side == 4) {
diff.x = bounds.min.x - border;
}
if (side == 5) {
diff.x = bounds.max.x + border;
}
effectRenderer.addEffect(new EntityDigIconFX(world, pos.x, pos.y, pos.z, 0, 0, 0, icon).multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F));
}
public static void addBlockDestroyEffects(World world, Cuboid6 bounds, TextureAtlasSprite[] icons, EffectRenderer effectRenderer) {
Vector3 diff = bounds.max.copy().subtract(bounds.min);
Vector3 center = bounds.min.copy().add(bounds.max).multiply(0.5);
Vector3 density = diff.copy().multiply(4);
density.x = Math.ceil(density.x);
density.y = Math.ceil(density.y);
density.z = Math.ceil(density.z);
for (int i = 0; i < density.x; ++i) {
for (int j = 0; j < density.y; ++j) {
for (int k = 0; k < density.z; ++k) {
double x = bounds.min.x + (i + 0.5) * diff.x / density.x;
double y = bounds.min.y + (j + 0.5) * diff.y / density.y;
double z = bounds.min.z + (k + 0.5) * diff.z / density.z;
effectRenderer.addEffect(new EntityDigIconFX(world, x, y, z, x - center.x, y - center.y, z - center.z, icons[world.rand.nextInt(icons.length)]));
}
}
}
}
}