package micdoodle8.mods.galacticraft.planets.asteroids.client.render.item;
import micdoodle8.mods.galacticraft.core.Constants;
import micdoodle8.mods.galacticraft.core.util.ClientUtil;
import micdoodle8.mods.galacticraft.core.wrappers.ModelTransformWrapper;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.resources.model.IBakedModel;
import javax.vecmath.Matrix4f;
import javax.vecmath.Vector3f;
public class ItemModelRocketT3 extends ModelTransformWrapper
{
public ItemModelRocketT3(IBakedModel modelToWrap)
{
super(modelToWrap);
}
@Override
protected Matrix4f getTransformForPerspective(TransformType cameraTransformType)
{
if (cameraTransformType == TransformType.GUI)
{
Vector3f trans = new Vector3f(-0.08F, 0.0F, -0.08F);
Matrix4f ret = new Matrix4f();
ret.setIdentity();
Matrix4f mul = new Matrix4f();
mul.setIdentity();
mul.setScale(1.0F);
ret.mul(mul);
mul.setIdentity();
mul.setTranslation(new Vector3f(-0.125F, -0.2F, 0.0F));
ret.mul(mul);
mul.setIdentity();
mul.rotY(Constants.halfPI);
ret.mul(mul);
mul.setIdentity();
mul.rotX((float) (Math.PI / 4.0F));
ret.mul(mul);
mul.setIdentity();
mul.setTranslation(trans);
ret.mul(mul);
mul.setIdentity();
mul.rotY(ClientUtil.getMilliseconds() / 1000.0F);
ret.mul(mul);
mul.setIdentity();
trans.scale(-1.0F);
mul.setTranslation(trans);
ret.mul(mul);
mul.setIdentity();
mul.setScale(0.3F);
ret.mul(mul);
return ret;
}
if (cameraTransformType == TransformType.FIRST_PERSON)
{
Vector3f trans = new Vector3f(0.5F, 0.5F, -1.2F);
Matrix4f ret = new Matrix4f();
ret.setIdentity();
Matrix4f mul = new Matrix4f();
mul.setIdentity();
mul.setScale(4.0F);
ret.mul(mul);
mul.setIdentity();
mul.rotX(Constants.halfPI);
ret.mul(mul);
mul.setIdentity();
mul.rotZ(-0.65F);
ret.mul(mul);
mul.setIdentity();
mul.setTranslation(trans);
ret.mul(mul);
mul.setIdentity();
mul.rotX((float) (Math.PI));
ret.mul(mul);
return ret;
}
if (cameraTransformType == TransformType.THIRD_PERSON)
{
Vector3f trans = new Vector3f(0.0F, -0.4F, -0.3F);
Matrix4f ret = new Matrix4f();
ret.setIdentity();
Matrix4f mul = new Matrix4f();
mul.setIdentity();
mul.setScale(0.6F);
ret.mul(mul);
mul.setIdentity();
mul.rotX((float) (Math.PI / 3.0F));
ret.mul(mul);
mul.setIdentity();
mul.rotZ((float) (-Math.PI / 2.0F));
ret.mul(mul);
mul.setIdentity();
mul.rotX(0.3F);
ret.mul(mul);
mul.setIdentity();
mul.setTranslation(trans);
ret.mul(mul);
return ret;
}
return null;
}
}