package codechicken.lib.lighting;
import codechicken.lib.colour.ColourRGBA;
import codechicken.lib.render.CCRenderState;
import codechicken.lib.vec.BlockCoord;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.util.BlockPos;
import net.minecraft.world.IBlockAccess;
/**
* Note that when using the class as a vertex transformer, the vertices are assumed to be within the BB (x, y, z) -> (x+1, y+1, z+1)
*/
public class LightMatrix implements CCRenderState.IVertexOperation {
public static final int operationIndex = CCRenderState.registerOperation();
public int computed = 0;
public float[][] ao = new float[13][4];
public int[][] brightness = new int[13][4];
public IBlockAccess access;
public BlockCoord pos = new BlockCoord();
private int sampled = 0;
private float[] aSamples = new float[27];
private int[] bSamples = new int[27];
/**
* The 9 positions in the sample array for each side, sides >= 6 are centered on sample 13 (the block itself)
*/
public static final int[][] ssamplem = new int[][] { { 0, 1, 2, 3, 4, 5, 6, 7, 8 }, { 18, 19, 20, 21, 22, 23, 24, 25, 26 }, { 0, 9, 18, 1, 10, 19, 2, 11, 20 }, { 6, 15, 24, 7, 16, 25, 8, 17, 26 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24 }, { 2, 5, 8, 11, 14, 17, 20, 23, 26 }, { 9, 10, 11, 12, 13, 14, 15, 16, 17 }, { 9, 10, 11, 12, 13, 14, 15, 16, 17 }, { 3, 12, 21, 4, 13, 22, 5, 14, 23 }, { 3, 12, 21, 4, 13, 22, 5, 14, 23 }, { 1, 4, 7, 10, 13, 16, 19, 22, 25 }, { 1, 4, 7, 10, 13, 16, 19, 22, 25 }, { 13, 13, 13, 13, 13, 13, 13, 13, 13 } };
public static final int[][] qsamplem = new int[][] {//the positions in the side sample array for each corner
{ 0, 1, 3, 4 }, { 5, 1, 2, 4 }, { 6, 7, 3, 4 }, { 5, 7, 8, 4 } };
public static final float[] sideao = new float[] { 0.5F, 1F, 0.8F, 0.8F, 0.6F, 0.6F, 0.5F, 1F, 0.8F, 0.8F, 0.6F, 0.6F, 1F };
/*static
{
int[][] os = new int[][]{
{0,-1,0},
{0, 1,0},
{0,0,-1},
{0,0, 1},
{-1,0,0},
{ 1,0,0}};
for(int s = 0; s < 12; s++)
{
int[] d0 = s < 6 ? new int[]{os[s][0]+1, os[s][1]+1, os[s][2]+1} : new int[]{1, 1, 1};
int[] d1 = os[((s&0xE)+3)%6];
int[] d2 = os[((s&0xE)+5)%6];
for(int a = -1; a <= 1; a++)
for(int b = -1; b <= 1; b++)
ssamplem[s][(a+1)*3+b+1] = (d0[1]+d1[1]*a+d2[1]*b)*9+(d0[2]+d1[2]*a+d2[2]*b)*3+(d0[0]+d1[0]*a+d2[0]*b);
}
System.out.println(Arrays.deepToString(ssamplem));
}*/
public void locate(IBlockAccess a, int x, int y, int z) {
access = a;
pos.set(x, y, z);
computed = 0;
sampled = 0;
}
public void sample(int i) {
if ((sampled & 1 << i) == 0) {
BlockPos bp = new BlockPos(pos.x + (i % 3) - 1, pos.y + (i / 9) - 1, pos.z + (i / 3 % 3) - 1);
IBlockState b = access.getBlockState(bp);
bSamples[i] = access.getCombinedLight(bp, b.getBlock().getLightValue(access, bp));
aSamples[i] = b.getBlock().getAmbientOcclusionLightValue();
sampled |= 1 << i;
}
}
public int[] brightness(int side) {
sideSample(side);
return brightness[side];
}
public float[] ao(int side) {
sideSample(side);
return ao[side];
}
public void sideSample(int side) {
if ((computed & 1 << side) == 0) {
int[] ssample = ssamplem[side];
for (int q = 0; q < 4; q++) {
int[] qsample = qsamplem[q];
if (Minecraft.isAmbientOcclusionEnabled()) {
interp(side, q, ssample[qsample[0]], ssample[qsample[1]], ssample[qsample[2]], ssample[qsample[3]]);
} else {
interp(side, q, ssample[4], ssample[4], ssample[4], ssample[4]);
}
}
computed |= 1 << side;
}
}
private void interp(int s, int q, int a, int b, int c, int d) {
sample(a);
sample(b);
sample(c);
sample(d);
ao[s][q] = interpAO(aSamples[a], aSamples[b], aSamples[c], aSamples[d]) * sideao[s];
brightness[s][q] = interpBrightness(bSamples[a], bSamples[b], bSamples[c], bSamples[d]);
}
public static float interpAO(float a, float b, float c, float d) {
return (a + b + c + d) / 4F;
}
public static int interpBrightness(int a, int b, int c, int d) {
if (a == 0) {
a = d;
}
if (b == 0) {
b = d;
}
if (c == 0) {
c = d;
}
return (a + b + c + d) >> 2 & 0xFF00FF;
}
@Override
public boolean load() {
if (!CCRenderState.computeLighting) {
return false;
}
CCRenderState.pipeline.addDependency(CCRenderState.colourAttrib);
CCRenderState.pipeline.addDependency(CCRenderState.lightCoordAttrib);
return true;
}
@Override
public void operate() {
LC lc = CCRenderState.lc;
float[] a = ao(lc.side);
float f = (a[0] * lc.fa + a[1] * lc.fb + a[2] * lc.fc + a[3] * lc.fd);
int[] b = brightness(lc.side);
CCRenderState.setColour(ColourRGBA.multiplyC(CCRenderState.colour, f));
CCRenderState.setBrightness((int) (b[0] * lc.fa + b[1] * lc.fb + b[2] * lc.fc + b[3] * lc.fd) & 0xFF00FF);
}
@Override
public int operationID() {
return operationIndex;
}
}