package micdoodle8.mods.galacticraft.planets.asteroids.entities;
import micdoodle8.mods.galacticraft.api.vector.Vector3;
import micdoodle8.mods.galacticraft.api.world.IZeroGDimension;
import micdoodle8.mods.galacticraft.core.Constants;
import micdoodle8.mods.galacticraft.core.GalacticraftCore;
import micdoodle8.mods.galacticraft.core.entities.player.GCPlayerStatsClient;
import micdoodle8.mods.galacticraft.core.util.GCCoreUtil;
import micdoodle8.mods.galacticraft.planets.asteroids.network.PacketSimpleAsteroids;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.*;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.List;
public class EntityGrapple extends Entity implements IProjectile
{
private BlockPos hitVec;
private Block hitBlock;
private int inData;
private boolean inGround;
public int canBePickedUp;
public int arrowShake;
public EntityPlayer shootingEntity;
private int ticksInGround;
private int ticksInAir;
public float rotationRoll;
public float prevRotationRoll;
public boolean pullingPlayer;
public EntityGrapple(World par1World)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.ignoreFrustumCheck = false;
// this.yOffset = -1.5F;
this.setSize(0.75F, 0.75F);
}
public EntityGrapple(World par1World, EntityPlayer shootingEntity, float par3)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shootingEntity;
this.setSize(0.75F, 0.75F);
if (shootingEntity != null)
{
this.canBePickedUp = 1;
this.setLocationAndAngles(shootingEntity.posX, shootingEntity.posY + shootingEntity.getEyeHeight(), shootingEntity.posZ, shootingEntity.rotationYaw, shootingEntity.rotationPitch);
}
this.motionX = -MathHelper.sin(this.rotationYaw / Constants.RADIANS_TO_DEGREES) * MathHelper.cos(this.rotationPitch / Constants.RADIANS_TO_DEGREES);
this.motionZ = MathHelper.cos(this.rotationYaw / Constants.RADIANS_TO_DEGREES) * MathHelper.cos(this.rotationPitch / Constants.RADIANS_TO_DEGREES);
this.motionY = -MathHelper.sin(this.rotationPitch / Constants.RADIANS_TO_DEGREES);
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
// this.yOffset = -1.5F;
this.setPosition(this.posX, this.posY, this.posZ);
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
}
@Override
public double getYOffset()
{
return -1.5F;
}
@Override
protected void entityInit()
{
this.dataWatcher.addObject(10, 0);
this.dataWatcher.addObject(11, 0);
}
@Override
public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
{
float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= f2;
par3 /= f2;
par5 /= f2;
par1 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
par3 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
par5 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
par1 *= par7;
par3 *= par7;
par5 *= par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float) Math.atan2(par1, par5) * Constants.RADIANS_TO_DEGREES;
this.prevRotationPitch = this.rotationPitch = (float) Math.atan2(par3, f3) * Constants.RADIANS_TO_DEGREES;
this.ticksInGround = 0;
}
@Override
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean b)
{
this.setPosition(x, y, z);
this.setRotation(yaw, pitch);
}
@Override
public void setPosition(double x, double y, double z)
{
super.setPosition(x, y, z);
}
@Override
@SideOnly(Side.CLIENT)
public void setVelocity(double par1, double par3, double par5)
{
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float) Math.atan2(par1, par5) * Constants.RADIANS_TO_DEGREES;
this.prevRotationPitch = this.rotationPitch = (float) Math.atan2(par3, f) * Constants.RADIANS_TO_DEGREES;
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
@Override
public void onUpdate()
{
super.onUpdate();
this.prevRotationRoll = this.rotationRoll;
if (!this.worldObj.isRemote)
{
this.updateShootingEntity();
if (this.getPullingEntity())
{
EntityPlayer shootingEntity = this.getShootingEntity();
if (shootingEntity != null)
{
double deltaPosition = this.getDistanceSqToEntity(shootingEntity);
Vector3 mot = new Vector3(shootingEntity.motionX, shootingEntity.motionY, shootingEntity.motionZ);
if (mot.getMagnitudeSquared() < 0.01 && this.pullingPlayer)
{
if (deltaPosition < 10)
{
this.onCollideWithPlayer(shootingEntity);
}
this.updatePullingEntity(false);
this.setDead();
}
this.pullingPlayer = true;
}
}
}
else
{
if (this.getPullingEntity())
{
EntityPlayer shootingEntity = this.getShootingEntity();
if (shootingEntity != null)
{
shootingEntity.setVelocity((this.posX - shootingEntity.posX) / 12.0F, (this.posY - shootingEntity.posY) / 12.0F, (this.posZ - shootingEntity.posZ) / 12.0F);
if (shootingEntity.worldObj.isRemote && shootingEntity.worldObj.provider instanceof IZeroGDimension)
{
GCPlayerStatsClient stats = GCPlayerStatsClient.get(shootingEntity);
stats.getFreefallHandler().updateFreefall(shootingEntity);
}
}
}
}
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) Math.atan2(this.motionX, this.motionZ) * Constants.RADIANS_TO_DEGREES;
this.prevRotationPitch = this.rotationPitch = (float) Math.atan2(this.motionY, f) * Constants.RADIANS_TO_DEGREES;
}
if (this.hitVec != null)
{
Block block = this.worldObj.getBlockState(this.hitVec).getBlock();
if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(this.worldObj, this.hitVec);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, this.hitVec, this.worldObj.getBlockState(this.hitVec));
if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
if (this.hitVec != null)
{
IBlockState state = this.worldObj.getBlockState(this.hitVec);
Block block = state.getBlock();
int j = block.getMetaFromState(state);
if (block == this.hitBlock && j == this.inData)
{
if (this.shootingEntity != null)
{
this.shootingEntity.motionX = (this.posX - this.shootingEntity.posX) / 16.0F;
this.shootingEntity.motionY = (this.posY - this.shootingEntity.posY) / 16.0F;
this.shootingEntity.motionZ = (this.posZ - this.shootingEntity.posZ) / 16.0F;
if (this.shootingEntity instanceof EntityPlayerMP)
GalacticraftCore.handler.preventFlyingKicks((EntityPlayerMP) this.shootingEntity);
}
if (!this.worldObj.isRemote && this.ticksInGround < 5)
{
this.updatePullingEntity(true);
}
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= this.rand.nextFloat() * 0.2F;
this.motionY *= this.rand.nextFloat() * 0.2F;
this.motionZ *= this.rand.nextFloat() * 0.2F;
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
}
else
{
this.rotationRoll += 5;
++this.ticksInAir;
if (!this.worldObj.isRemote)
{
this.updatePullingEntity(false);
}
if (this.shootingEntity != null && this.getDistanceSqToEntity(this.shootingEntity) >= 40 * 40)
{
this.setDead();
}
Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
vec31 = new Vec3(this.posX, this.posY, this.posZ);
vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity) list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null)
{
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity != null && !this.shootingEntity.canAttackPlayer(entityplayer))
{
movingobjectposition = null;
}
}
float motion;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit == null)
{
this.hitVec = movingobjectposition.getBlockPos();
IBlockState state = this.worldObj.getBlockState(this.hitVec);
this.hitBlock = state.getBlock();
this.inData = state.getBlock().getMetaFromState(state);
this.motionX = (float) (movingobjectposition.hitVec.xCoord - this.posX);
this.motionY = (float) (movingobjectposition.hitVec.yCoord - this.posY);
this.motionZ = (float) (movingobjectposition.hitVec.zCoord - this.posZ);
motion = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / motion * 0.05000000074505806D;
this.posY -= this.motionY / motion * 0.05000000074505806D;
this.posZ -= this.motionZ / motion * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
if (this.hitBlock.getMaterial() != Material.air)
{
this.hitBlock.onEntityCollidedWithBlock(this.worldObj, this.hitVec, this);
}
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
motion = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) Math.atan2(this.motionX, this.motionZ) * Constants.RADIANS_TO_DEGREES;
this.rotationPitch = (float) Math.atan2(this.motionY, motion) * Constants.RADIANS_TO_DEGREES;
while (this.rotationPitch - this.prevRotationPitch < -180.0F)
{
this.prevRotationPitch -= 360.0F;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.05F;
if (this.isInWater())
{
float f4 = 0.25F;
for (int l = 0; l < 4; ++l)
{
this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * f4, this.posY - this.motionY * f4, this.posZ - this.motionZ * f4, this.motionX, this.motionY, this.motionZ);
}
f3 = 0.8F;
}
if (this.isWet())
{
this.extinguish();
}
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
if (!this.worldObj.isRemote && (this.ticksInGround - 1) % 10 == 0)
{
GalacticraftCore.packetPipeline.sendToAllAround(new PacketSimpleAsteroids(PacketSimpleAsteroids.EnumSimplePacketAsteroids.C_UPDATE_GRAPPLE_POS, GCCoreUtil.getDimensionID(this.worldObj), new Object[] { this.getEntityId(), new Vector3(this) }), new NetworkRegistry.TargetPoint(GCCoreUtil.getDimensionID(this.worldObj), this.posX, this.posY, this.posZ, 150));
}
}
@Override
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
if (this.hitVec != null)
{
par1NBTTagCompound.setShort("xTile", (short) this.hitVec.getX());
par1NBTTagCompound.setShort("yTile", (short) this.hitVec.getY());
par1NBTTagCompound.setShort("zTile", (short) this.hitVec.getZ());
}
par1NBTTagCompound.setShort("life", (short) this.ticksInGround);
par1NBTTagCompound.setByte("inTile", (byte) Block.getIdFromBlock(this.hitBlock));
par1NBTTagCompound.setByte("inData", (byte) this.inData);
par1NBTTagCompound.setByte("shake", (byte) this.arrowShake);
par1NBTTagCompound.setByte("inGround", (byte) (this.inGround ? 1 : 0));
par1NBTTagCompound.setByte("pickup", (byte) this.canBePickedUp);
}
@Override
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
if (par1NBTTagCompound.hasKey("xTile"))
{
this.hitVec = new BlockPos(par1NBTTagCompound.getShort("xTile"), par1NBTTagCompound.getShort("yTile"), par1NBTTagCompound.getShort("zTile"));
}
this.ticksInGround = par1NBTTagCompound.getShort("life");
this.hitBlock = Block.getBlockById(par1NBTTagCompound.getByte("inTile") & 255);
this.inData = par1NBTTagCompound.getByte("inData") & 255;
this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
if (par1NBTTagCompound.hasKey("pickup", 99))
{
this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
}
else if (par1NBTTagCompound.hasKey("player", 99))
{
this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
}
}
@Override
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
{
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
{
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Items.string, 1)))
{
flag = false;
}
if (flag)
{
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
par1EntityPlayer.onItemPickup(this, 1);
this.setDead();
}
}
}
@Override
protected boolean canTriggerWalking()
{
return false;
}
// @Override
// @SideOnly(Side.CLIENT)
// public float getShadowSize()
// {
// return 0.0F;
// }
@Override
public boolean canAttackWithItem()
{
return false;
}
private void updateShootingEntity()
{
if (this.shootingEntity != null)
{
this.dataWatcher.updateObject(10, this.shootingEntity.getEntityId());
}
}
public EntityPlayer getShootingEntity()
{
Entity entity = this.worldObj.getEntityByID(this.dataWatcher.getWatchableObjectInt(10));
if (entity instanceof EntityPlayer)
{
return (EntityPlayer) entity;
}
return null;
}
public void updatePullingEntity(boolean pulling)
{
this.dataWatcher.updateObject(11, pulling ? 1 : 0);
}
public boolean getPullingEntity()
{
return this.dataWatcher.getWatchableObjectInt(11) == 1;
}
}