package micdoodle8.mods.galacticraft.planets.mars.client.fx;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class EntityBacterialDripFX extends EntityFX
{
private int bobTimer;
public EntityBacterialDripFX(World world, double x, double y, double z)
{
super(world, x, y, z, 0.0D, 0.0D, 0.0D);
this.motionX = this.motionY = this.motionZ = 0.0D;
this.setParticleTextureIndex(113);
this.setSize(0.01F, 0.01F);
this.particleGravity = 0.06F;
this.bobTimer = 40;
this.particleMaxAge = (int) (64.0D / (Math.random() * 0.8D + 0.2D));
this.motionX = this.motionY = this.motionZ = 0.0D;
}
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.particleRed = 0.0F;
this.particleGreen = 0.2F;
this.particleBlue = 0.1F;
this.motionY -= this.particleGravity;
if (this.bobTimer-- > 0)
{
this.motionX *= 0.02D;
this.motionY *= 0.02D;
this.motionZ *= 0.02D;
this.setParticleTextureIndex(113);
}
else
{
this.setParticleTextureIndex(112);
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setDead();
}
if (this.onGround)
{
this.setDead();
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos pos = new BlockPos(this);
IBlockState state = this.worldObj.getBlockState(pos);
Material material = state.getBlock().getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0 = 0.0D;
if (state.getBlock() instanceof BlockLiquid)
{
d0 = BlockLiquid.getLiquidHeightPercent(((Integer) state.getValue(BlockLiquid.LEVEL)).intValue());
}
double d1 = MathHelper.floor_double(this.posY) + 1 - d0;
if (this.posY < d1)
{
this.setDead();
}
}
}
}