package micdoodle8.mods.galacticraft.planets.asteroids.client;
import micdoodle8.mods.galacticraft.api.world.IGalacticraftWorldProvider;
import micdoodle8.mods.galacticraft.core.Constants;
import micdoodle8.mods.galacticraft.core.util.ConfigManagerCore;
import micdoodle8.mods.galacticraft.planets.GalacticraftPlanets;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.IRenderHandler;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import java.util.Random;
@SideOnly(Side.CLIENT)
public class SkyProviderAsteroids extends IRenderHandler
{
private static final ResourceLocation overworldTexture = new ResourceLocation(Constants.ASSET_PREFIX, "textures/gui/celestialbodies/earth.png");
private static final ResourceLocation galaxyTexture = new ResourceLocation(GalacticraftPlanets.ASSET_PREFIX, "textures/gui/planets/galaxy.png");
private static final ResourceLocation sunTexture = new ResourceLocation(Constants.ASSET_PREFIX, "textures/gui/planets/orbitalsun.png");
public int starGLCallList = GLAllocation.generateDisplayLists(3);
public int glSkyList;
public int glSkyList2;
private float sunSize;
public SkyProviderAsteroids(IGalacticraftWorldProvider asteroidsProvider)
{
this.sunSize = 17.5F * asteroidsProvider.getSolarSize();
GL11.glPushMatrix();
GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
this.renderStars();
GL11.glEndList();
GL11.glPopMatrix();
final Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldRenderer = tessellator.getWorldRenderer();
this.glSkyList = this.starGLCallList + 1;
GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
final byte byte2 = 64;
final int i = 256 / byte2 + 2;
float f = 16F;
for (int j = -byte2 * i; j <= byte2 * i; j += byte2)
{
for (int l = -byte2 * i; l <= byte2 * i; l += byte2)
{
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
worldRenderer.pos(j + 0, f, l + 0).endVertex();
worldRenderer.pos(j + byte2, f, l + 0).endVertex();
worldRenderer.pos(j + byte2, f, l + byte2).endVertex();
worldRenderer.pos(j + 0, f, l + byte2).endVertex();
tessellator.draw();
}
}
GL11.glEndList();
this.glSkyList2 = this.starGLCallList + 2;
GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
f = -16F;
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
for (int k = -byte2 * i; k <= byte2 * i; k += byte2)
{
for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2)
{
worldRenderer.pos(k + byte2, f, i1 + 0).endVertex();
worldRenderer.pos(k + 0, f, i1 + 0).endVertex();
worldRenderer.pos(k + 0, f, i1 + byte2).endVertex();
worldRenderer.pos(k + byte2, f, i1 + byte2).endVertex();
}
}
tessellator.draw();
GL11.glEndList();
}
@Override
public void render(float partialTicks, WorldClient world, Minecraft mc)
{
float var10;
float var11;
float var12;
final Tessellator var23 = Tessellator.getInstance();
WorldRenderer worldRenderer = var23.getWorldRenderer();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glColor3f(1F, 1F, 1F);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_FOG);
GL11.glColor3f(0, 0, 0);
GL11.glCallList(this.glSkyList);
GL11.glDisable(GL11.GL_FOG);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor4f(0.7F, 0.7F, 0.7F, 0.7F);
GL11.glCallList(this.starGLCallList);
GL11.glPushMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
// Sun:
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F);
var12 = this.sunSize / 4.2F;
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
worldRenderer.pos(-var12, 90.0D, -var12).endVertex();
worldRenderer.pos(var12, 90.0D, -var12).endVertex();
worldRenderer.pos(var12, 90.0D, var12).endVertex();
worldRenderer.pos(-var12, 90.0D, var12).endVertex();
var23.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
var12 = this.sunSize / 1.2F;
//110 distance instead of the normal 100, because there is no atmosphere to make the disk seem larger
FMLClientHandler.instance().getClient().renderEngine.bindTexture(SkyProviderAsteroids.sunTexture);
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
worldRenderer.pos(-var12, 90.0D, -var12).tex(0.0D, 0.0D).endVertex();
worldRenderer.pos(var12, 90.0D, -var12).tex(1.0D, 0.0D).endVertex();
worldRenderer.pos(var12, 90.0D, var12).tex(1.0D, 1.0D).endVertex();
worldRenderer.pos(-var12, 90.0D, var12).tex(0.0D, 1.0D).endVertex();
var23.draw();
GL11.glPopMatrix();
GL11.glPushMatrix();
// HOME:
var12 = 0.5F;
GL11.glScalef(0.6F, 0.6F, 0.6F);
GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(SkyProviderAsteroids.overworldTexture);
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
worldRenderer.pos(-var12, -100.0D, var12).tex(0, 1).endVertex();
worldRenderer.pos(var12, -100.0D, var12).tex(1, 1).endVertex();
worldRenderer.pos(var12, -100.0D, -var12).tex(1, 0).endVertex();
worldRenderer.pos(-var12, -100.0D, -var12).tex(0, 0).endVertex();
var23.draw();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_FOG);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor3f(0.0F, 0.0F, 0.0F);
final double var25 = mc.thePlayer.getPosition().getY() - world.getHorizon();
// if (var25 < 0.0D)
// {
// GL11.glPushMatrix();
// GL11.glTranslatef(0.0F, 12.0F, 0.0F);
// GL11.glCallList(this.glSkyList2);
// GL11.glPopMatrix();
// var10 = 1.0F;
// var11 = -((float) (var25 + 65.0D));
// var12 = -var10;
// var23.startDrawingQuads();
// var23.setColorRGBA_I(0, 255);
// var23.addVertex(-var10, var11, var10);
// var23.addVertex(var10, var11, var10);
// var23.addVertex(var10, var12, var10);
// var23.addVertex(-var10, var12, var10);
// var23.addVertex(-var10, var12, -var10);
// var23.addVertex(var10, var12, -var10);
// var23.addVertex(var10, var11, -var10);
// var23.addVertex(-var10, var11, -var10);
// var23.addVertex(var10, var12, -var10);
// var23.addVertex(var10, var12, var10);
// var23.addVertex(var10, var11, var10);
// var23.addVertex(var10, var11, -var10);
// var23.addVertex(-var10, var11, -var10);
// var23.addVertex(-var10, var11, var10);
// var23.addVertex(-var10, var12, var10);
// var23.addVertex(-var10, var12, -var10);
// var23.addVertex(-var10, var12, -var10);
// var23.addVertex(-var10, var12, var10);
// var23.addVertex(var10, var12, var10);
// var23.addVertex(var10, var12, -var10);
// var23.draw();
// }
GL11.glColor3f(70F / 256F, 70F / 256F, 70F / 256F);
// GL11.glPushMatrix();
// GL11.glTranslatef(0.0F, -((float) (var25 - 16.0D)), 0.0F);
// GL11.glCallList(this.glSkyList2);
// GL11.glPopMatrix();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glDisable(GL11.GL_FOG);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_BLEND);
}
private void renderStars()
{
final Random var1 = new Random(10842L);
final Tessellator var2 = Tessellator.getInstance();
WorldRenderer worldRenderer = var2.getWorldRenderer();
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
for (int var3 = 0; var3 < (ConfigManagerCore.moreStars ? 35000 : 6000); ++var3)
{
double var4 = var1.nextFloat() * 2.0F - 1.0F;
double var6 = var1.nextFloat() * 2.0F - 1.0F;
double var8 = var1.nextFloat() * 2.0F - 1.0F;
final double var10 = 0.08F + var1.nextFloat() * 0.07F;
double var12 = var4 * var4 + var6 * var6 + var8 * var8;
if (var12 < 1.0D && var12 > 0.01D)
{
var12 = 1.0D / Math.sqrt(var12);
var4 *= var12;
var6 *= var12;
var8 *= var12;
final double pX = var4 * (ConfigManagerCore.moreStars ? var1.nextDouble() * 75D + 65D : 80.0D);
final double pY = var6 * (ConfigManagerCore.moreStars ? var1.nextDouble() * 75D + 65D : 80.0D);
final double pZ = var8 * (ConfigManagerCore.moreStars ? var1.nextDouble() * 75D + 65D : 80.0D);
final double var20 = Math.atan2(var4, var8);
final double var22 = Math.sin(var20);
final double var24 = Math.cos(var20);
final double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6);
final double var28 = Math.sin(var26);
final double var30 = Math.cos(var26);
final double var32 = var1.nextDouble() * Math.PI * 2.0D;
final double var34 = Math.sin(var32);
final double var36 = Math.cos(var32);
for (int i = 0; i < 4; ++i)
{
final double i1 = ((i & 2) - 1) * var10;
final double i2 = ((i + 1 & 2) - 1) * var10;
final double var47 = i1 * var36 - i2 * var34;
final double var49 = i2 * var36 + i1 * var34;
final double var55 = -var47 * var30;
final double dX = var55 * var22 - var49 * var24;
final double dZ = var49 * var22 + var55 * var24;
final double dY = var47 * var28;
worldRenderer.pos(pX + dX, pY + dY, pZ + dZ).endVertex();
}
}
}
var2.draw();
}
private Vec3 getCustomSkyColor()
{
return new Vec3(0.26796875D, 0.1796875D, 0.0D);
}
public float getSkyBrightness(float par1)
{
final float var2 = FMLClientHandler.instance().getClient().theWorld.getCelestialAngle(par1);
float var3 = 1.0F - (MathHelper.sin(var2 * Constants.twoPI) * 2.0F + 0.25F);
if (var3 < 0.0F)
{
var3 = 0.0F;
}
if (var3 > 1.0F)
{
var3 = 1.0F;
}
return var3 * var3 * 1F;
}
}