package micdoodle8.mods.galacticraft.planets.asteroids.client; import micdoodle8.mods.galacticraft.api.world.IGalacticraftWorldProvider; import micdoodle8.mods.galacticraft.core.Constants; import micdoodle8.mods.galacticraft.core.util.ConfigManagerCore; import micdoodle8.mods.galacticraft.planets.GalacticraftPlanets; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.WorldClient; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraftforge.client.IRenderHandler; import net.minecraftforge.fml.client.FMLClientHandler; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import java.util.Random; @SideOnly(Side.CLIENT) public class SkyProviderAsteroids extends IRenderHandler { private static final ResourceLocation overworldTexture = new ResourceLocation(Constants.ASSET_PREFIX, "textures/gui/celestialbodies/earth.png"); private static final ResourceLocation galaxyTexture = new ResourceLocation(GalacticraftPlanets.ASSET_PREFIX, "textures/gui/planets/galaxy.png"); private static final ResourceLocation sunTexture = new ResourceLocation(Constants.ASSET_PREFIX, "textures/gui/planets/orbitalsun.png"); public int starGLCallList = GLAllocation.generateDisplayLists(3); public int glSkyList; public int glSkyList2; private float sunSize; public SkyProviderAsteroids(IGalacticraftWorldProvider asteroidsProvider) { this.sunSize = 17.5F * asteroidsProvider.getSolarSize(); GL11.glPushMatrix(); GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE); this.renderStars(); GL11.glEndList(); GL11.glPopMatrix(); final Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldRenderer = tessellator.getWorldRenderer(); this.glSkyList = this.starGLCallList + 1; GL11.glNewList(this.glSkyList, GL11.GL_COMPILE); final byte byte2 = 64; final int i = 256 / byte2 + 2; float f = 16F; for (int j = -byte2 * i; j <= byte2 * i; j += byte2) { for (int l = -byte2 * i; l <= byte2 * i; l += byte2) { worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); worldRenderer.pos(j + 0, f, l + 0).endVertex(); worldRenderer.pos(j + byte2, f, l + 0).endVertex(); worldRenderer.pos(j + byte2, f, l + byte2).endVertex(); worldRenderer.pos(j + 0, f, l + byte2).endVertex(); tessellator.draw(); } } GL11.glEndList(); this.glSkyList2 = this.starGLCallList + 2; GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE); f = -16F; worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); for (int k = -byte2 * i; k <= byte2 * i; k += byte2) { for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) { worldRenderer.pos(k + byte2, f, i1 + 0).endVertex(); worldRenderer.pos(k + 0, f, i1 + 0).endVertex(); worldRenderer.pos(k + 0, f, i1 + byte2).endVertex(); worldRenderer.pos(k + byte2, f, i1 + byte2).endVertex(); } } tessellator.draw(); GL11.glEndList(); } @Override public void render(float partialTicks, WorldClient world, Minecraft mc) { float var10; float var11; float var12; final Tessellator var23 = Tessellator.getInstance(); WorldRenderer worldRenderer = var23.getWorldRenderer(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glColor3f(1F, 1F, 1F); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(0, 0, 0); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.7F, 0.7F, 0.7F, 0.7F); GL11.glCallList(this.starGLCallList); GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // Sun: GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); var12 = this.sunSize / 4.2F; worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); worldRenderer.pos(-var12, 90.0D, -var12).endVertex(); worldRenderer.pos(var12, 90.0D, -var12).endVertex(); worldRenderer.pos(var12, 90.0D, var12).endVertex(); worldRenderer.pos(-var12, 90.0D, var12).endVertex(); var23.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); var12 = this.sunSize / 1.2F; //110 distance instead of the normal 100, because there is no atmosphere to make the disk seem larger FMLClientHandler.instance().getClient().renderEngine.bindTexture(SkyProviderAsteroids.sunTexture); worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); worldRenderer.pos(-var12, 90.0D, -var12).tex(0.0D, 0.0D).endVertex(); worldRenderer.pos(var12, 90.0D, -var12).tex(1.0D, 0.0D).endVertex(); worldRenderer.pos(var12, 90.0D, var12).tex(1.0D, 1.0D).endVertex(); worldRenderer.pos(-var12, 90.0D, var12).tex(0.0D, 1.0D).endVertex(); var23.draw(); GL11.glPopMatrix(); GL11.glPushMatrix(); // HOME: var12 = 0.5F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(SkyProviderAsteroids.overworldTexture); worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); worldRenderer.pos(-var12, -100.0D, var12).tex(0, 1).endVertex(); worldRenderer.pos(var12, -100.0D, var12).tex(1, 1).endVertex(); worldRenderer.pos(var12, -100.0D, -var12).tex(1, 0).endVertex(); worldRenderer.pos(-var12, -100.0D, -var12).tex(0, 0).endVertex(); var23.draw(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); final double var25 = mc.thePlayer.getPosition().getY() - world.getHorizon(); // if (var25 < 0.0D) // { // GL11.glPushMatrix(); // GL11.glTranslatef(0.0F, 12.0F, 0.0F); // GL11.glCallList(this.glSkyList2); // GL11.glPopMatrix(); // var10 = 1.0F; // var11 = -((float) (var25 + 65.0D)); // var12 = -var10; // var23.startDrawingQuads(); // var23.setColorRGBA_I(0, 255); // var23.addVertex(-var10, var11, var10); // var23.addVertex(var10, var11, var10); // var23.addVertex(var10, var12, var10); // var23.addVertex(-var10, var12, var10); // var23.addVertex(-var10, var12, -var10); // var23.addVertex(var10, var12, -var10); // var23.addVertex(var10, var11, -var10); // var23.addVertex(-var10, var11, -var10); // var23.addVertex(var10, var12, -var10); // var23.addVertex(var10, var12, var10); // var23.addVertex(var10, var11, var10); // var23.addVertex(var10, var11, -var10); // var23.addVertex(-var10, var11, -var10); // var23.addVertex(-var10, var11, var10); // var23.addVertex(-var10, var12, var10); // var23.addVertex(-var10, var12, -var10); // var23.addVertex(-var10, var12, -var10); // var23.addVertex(-var10, var12, var10); // var23.addVertex(var10, var12, var10); // var23.addVertex(var10, var12, -var10); // var23.draw(); // } GL11.glColor3f(70F / 256F, 70F / 256F, 70F / 256F); // GL11.glPushMatrix(); // GL11.glTranslatef(0.0F, -((float) (var25 - 16.0D)), 0.0F); // GL11.glCallList(this.glSkyList2); // GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glDisable(GL11.GL_FOG); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_BLEND); } private void renderStars() { final Random var1 = new Random(10842L); final Tessellator var2 = Tessellator.getInstance(); WorldRenderer worldRenderer = var2.getWorldRenderer(); worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); for (int var3 = 0; var3 < (ConfigManagerCore.moreStars ? 35000 : 6000); ++var3) { double var4 = var1.nextFloat() * 2.0F - 1.0F; double var6 = var1.nextFloat() * 2.0F - 1.0F; double var8 = var1.nextFloat() * 2.0F - 1.0F; final double var10 = 0.08F + var1.nextFloat() * 0.07F; double var12 = var4 * var4 + var6 * var6 + var8 * var8; if (var12 < 1.0D && var12 > 0.01D) { var12 = 1.0D / Math.sqrt(var12); var4 *= var12; var6 *= var12; var8 *= var12; final double pX = var4 * (ConfigManagerCore.moreStars ? var1.nextDouble() * 75D + 65D : 80.0D); final double pY = var6 * (ConfigManagerCore.moreStars ? var1.nextDouble() * 75D + 65D : 80.0D); final double pZ = var8 * (ConfigManagerCore.moreStars ? var1.nextDouble() * 75D + 65D : 80.0D); final double var20 = Math.atan2(var4, var8); final double var22 = Math.sin(var20); final double var24 = Math.cos(var20); final double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6); final double var28 = Math.sin(var26); final double var30 = Math.cos(var26); final double var32 = var1.nextDouble() * Math.PI * 2.0D; final double var34 = Math.sin(var32); final double var36 = Math.cos(var32); for (int i = 0; i < 4; ++i) { final double i1 = ((i & 2) - 1) * var10; final double i2 = ((i + 1 & 2) - 1) * var10; final double var47 = i1 * var36 - i2 * var34; final double var49 = i2 * var36 + i1 * var34; final double var55 = -var47 * var30; final double dX = var55 * var22 - var49 * var24; final double dZ = var49 * var22 + var55 * var24; final double dY = var47 * var28; worldRenderer.pos(pX + dX, pY + dY, pZ + dZ).endVertex(); } } } var2.draw(); } private Vec3 getCustomSkyColor() { return new Vec3(0.26796875D, 0.1796875D, 0.0D); } public float getSkyBrightness(float par1) { final float var2 = FMLClientHandler.instance().getClient().theWorld.getCelestialAngle(par1); float var3 = 1.0F - (MathHelper.sin(var2 * Constants.twoPI) * 2.0F + 0.25F); if (var3 < 0.0F) { var3 = 0.0F; } if (var3 > 1.0F) { var3 = 1.0F; } return var3 * var3 * 1F; } }