package micdoodle8.mods.galacticraft.planets.mars.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelSludgeling extends ModelBase
{
ModelRenderer tail4;
ModelRenderer body;
ModelRenderer tail1;
ModelRenderer tail2;
ModelRenderer tail3;
public ModelSludgeling()
{
this.textureWidth = 64;
this.textureHeight = 32;
this.tail4 = new ModelRenderer(this, 0, 0);
this.tail4.addBox(-0.5F, 0.3F, 4.5F, 1, 1, 1);
this.tail4.setRotationPoint(0F, 23.5F, -2F);
this.tail4.setTextureSize(64, 32);
this.tail4.mirror = true;
this.setRotation(this.tail4, 0F, 0F, 0F);
this.body = new ModelRenderer(this, 4, 0);
this.body.addBox(-1F, -0.5F, -1.5F, 2, 1, 3);
this.body.setRotationPoint(0F, 23.5F, -2F);
this.body.setTextureSize(64, 32);
this.body.mirror = true;
this.setRotation(this.body, 0F, 0F, 0F);
this.tail1 = new ModelRenderer(this, 0, 0);
this.tail1.addBox(-0.5F, -0.3F, 1.5F, 1, 1, 1);
this.tail1.setRotationPoint(0F, 23.5F, -2F);
this.tail1.setTextureSize(64, 32);
this.tail1.mirror = true;
this.setRotation(this.tail1, 0F, 0F, 0F);
this.tail2 = new ModelRenderer(this, 0, 0);
this.tail2.addBox(-0.5F, -0.1F, 2.5F, 1, 1, 1);
this.tail2.setRotationPoint(0F, 23.5F, -2F);
this.tail2.setTextureSize(64, 32);
this.tail2.mirror = true;
this.setRotation(this.tail2, 0F, 0F, 0F);
this.tail3 = new ModelRenderer(this, 0, 0);
this.tail3.addBox(-0.5F, 0.1F, 3.5F, 1, 1, 1);
this.tail3.setRotationPoint(0F, 23.5F, -2F);
this.tail3.setTextureSize(64, 32);
this.tail3.mirror = true;
this.setRotation(this.tail3, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.body.render(f5);
this.tail1.render(f5);
this.tail2.render(f5);
this.tail3.render(f5);
this.tail4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.tail1.rotateAngleY = MathHelper.cos(f2 * 0.3F + 0 * 0.15F * (float) Math.PI) * (float) Math.PI * 0.025F * (1 + Math.abs(0 - 2));
this.tail2.rotateAngleY = MathHelper.cos(f2 * 0.3F + 1 * 0.15F * (float) Math.PI) * (float) Math.PI * 0.025F * (1 + Math.abs(1 - 2));
this.tail3.rotateAngleY = MathHelper.cos(f2 * 0.3F + 2 * 0.15F * (float) Math.PI) * (float) Math.PI * 0.025F * (1 + Math.abs(1 - 2));
this.tail4.rotateAngleY = MathHelper.cos(f2 * 0.3F + 3 * 0.15F * (float) Math.PI) * (float) Math.PI * 0.025F * (1 + Math.abs(1 - 2));
}
}