package apps.kiosk.games;
import java.awt.Color;
import java.awt.Graphics;
import java.util.Set;
import apps.kiosk.templates.CommonGraphics;
import apps.kiosk.templates.GameCanvas_FancyGrid;
// NOTE: I still don't fully understand how this game actually works. -Sam
public class ChickenTicTacToeCanvas extends GameCanvas_FancyGrid {
public static final long serialVersionUID = 0x1;
public String getGameName() { return "Tic-Tac-Toe (Chicken)"; }
protected String getGameKey() { return "chickentictactoe"; }
protected int getGridHeight() { return 3; }
protected int getGridWidth() { return 3; }
@Override
protected Set<String> getFactsAboutCell(int xCell, int yCell) {
return gameStateHasFactsMatching("\\( cell " + xCell + " " + yCell + " (.*) \\)");
}
@Override
protected Set<String> getLegalMovesForCell(int xCell, int yCell) {
return gameStateHasLegalMovesMatching("\\( mark " + xCell + " " + yCell + " \\)");
}
@Override
protected void renderCellContent(Graphics g, String theFact) {
String[] cellFacts = theFact.split(" ");
if(!cellFacts[4].equals("b")) {
g.setColor(Color.BLACK);
CommonGraphics.fillWithString(g, cellFacts[4], 1.2);
}
}
}