package apps.kiosk.games; import java.awt.Color; import java.awt.Graphics; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; import java.util.Map; import java.util.Set; import java.util.SortedSet; import java.util.TreeSet; import util.statemachine.MachineState; import apps.kiosk.templates.CommonGraphics; import apps.kiosk.templates.GameCanvas_SimpleGrid; public class BlokboxSimpleCanvas extends GameCanvas_SimpleGrid { private static final long serialVersionUID = 1L; public String getGameName() { return "Blokbox Simple"; } protected String getGameKey() { return "blokbox_simple"; } protected Set<String> getLegalMovesForCell(int xCell, int yCell) { if(selectedPiece == -1) return new HashSet<String>(); return gameStateHasLegalMovesMatching("\\( place " + selectedPiece + " " + xCell + " " + yCell + " \\)"); } // ======================================================================== protected int getGridHeight() { return 20; } protected int getGridWidth() { return 20; } protected Set<String> getFactsAboutCell(int xCell, int yCell) { Set<String> theFacts = gameStateHasFactsMatching("\\( cell " + xCell + " " + yCell + " (.*) \\)"); if(xCell >= 15 || yCell >= 15) { int nPiece = pieceGrid[xCell-1][yCell-1]; theFacts.addAll(gameStateHasFactsMatching("\\( owns " + myRole + " " + nPiece + " \\)")); } return theFacts; } private int[][] pieceGrid = new int[][] { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,21, 0, 8, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0,18, 0,18}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0,18,18,18}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 5, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,20,20, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0,20, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10,10, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,14, 0, 0,15}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 2, 0,15}, { 0, 0, 0,12,12,12, 0,13,13, 0,11,11,11, 0,14,14, 0, 2, 0,15}, { 0, 0, 0,12, 0, 0,17, 0,13,13, 0,11, 0, 4, 0, 0, 2, 2, 0,15}, { 0, 0, 0,12, 0, 0,17,17, 0,13, 0,11, 0, 0,19,19, 0, 0, 0,15}, { 0, 0, 0, 0,16,16, 0,17, 0, 0, 0, 0, 0,19,19, 0, 3, 0, 0, 0}, { 0, 0, 0,16,16,16, 0,17, 0, 9, 9, 9, 9, 0,19, 0, 3, 3, 3, 3} }; protected void renderCellBackground(Graphics g, int xCell, int yCell) { int width = g.getClipBounds().width; int height = g.getClipBounds().height; if ((xCell == 15 && yCell <= 15) || (yCell == 15 && xCell <= 15)) { if (xCell == 15) width /= 2; if (yCell == 15) height /= 2; width++; height++; int xStart = 0, yStart = 0; if (xCell == 15 || yCell == 0) xStart++; if (yCell == 15 || xCell == 0) yStart++; if (xCell == 15 && yCell == 15) { xStart--; yStart--; width++; height++; } g.setColor(Color.black); g.fillRect(xStart, yStart, width, height); g.fillRect(xStart, yStart, width, height); return; } if (xCell <= 14 && yCell <= 14) { CommonGraphics.drawCellBorder(g); return; } g.setColor(Color.black); if (xCell == 16 && yCell == 2) CommonGraphics.fillWithString(g, "B", 2.0); if (xCell == 17 && yCell == 2) CommonGraphics.fillWithString(g, "L", 2.0); if (xCell == 18 && yCell == 2) CommonGraphics.fillWithString(g, "O", 2.0); if (xCell == 19 && yCell == 2) CommonGraphics.fillWithString(g, "K", 2.0); if (xCell == 20 && yCell == 2) CommonGraphics.fillWithString(g, "S", 2.0); } protected void renderCellContent(Graphics g, String theFact) { String[] cellFacts = theFact.split(" "); if(cellFacts[1].equals("owns")) { if (myRole.toString().contains("orange")) g.setColor(Color.orange); else g.setColor(Color.magenta); int width = g.getClipBounds().width; int height = g.getClipBounds().height; g.fillRect(0, 0, width, height); g.setColor(Color.black); g.drawRect(0, 0, width, height); } else { String cellPlayer = cellFacts[4]; if (cellPlayer.equals("orange")) { g.setColor(Color.ORANGE); } else if (cellPlayer.equals("purple")) { g.setColor(Color.MAGENTA); } int width = g.getClipBounds().width; int height = g.getClipBounds().height; g.fillRect(0, 0, width, height); g.setColor(Color.black); g.drawRect(0, 0, width, height); } } protected void renderMoveSelectionForCell(Graphics g, int xCell, int yCell, String theMove) { if (selectedPiece == pieceGrid[xCell-1][yCell-1]) { CommonGraphics.drawSelectionBox(g); return; } if (selectedRow == yCell && selectedColumn == xCell) { CommonGraphics.drawSelectionBox(g); return; } } ////////////////////////////////////////////////////////////////////// // We need to re-implement part of the FancyGrid architecture, because // we need certain parts but need to change other parts (specifically, // we want FancyGrid behavior within the 14x14 game grid, but not when // the player is interacting with the pieces sidebar). protected void renderCellContent(Graphics g, Set<String> theFacts){ if(theFacts.size() > 0) { if(theFacts.size() > 1) { System.err.println("More than one fact for a cell? Unexpected!"); } String theFact = theFacts.iterator().next(); renderCellContent(g, theFact); } } protected int selectedPiece = -1; private int selectedRow = -1; private int selectedColumn = -1; private String currentSelectedMove; private Iterator<String> possibleSelectedMoves = null; protected final void handleClickOnCell(int xCell, int yCell, int xWithin, int yWithin) { if(xCell > 20 || yCell > 20) return; if(xCell > 15 || yCell > 15) { int nPiece = pieceGrid[xCell-1][yCell-1]; selectedPiece = -1; if (nPiece > 0 && getCachedFactsAboutCell(xCell, yCell).size() > 0) selectedPiece = nPiece; selectedRow = -1; selectedColumn = -1; currentSelectedMove = ""; possibleSelectedMoves = null; submitWorkingMove(null); factsCache.clear(); return; } if(selectedPiece == -1) return; if(selectedRow != yCell || selectedColumn != xCell || !possibleSelectedMoves.hasNext()) { SortedSet<String> theMoves = new TreeSet<String>(getLegalMovesForCell(xCell, yCell)); if(theMoves.size() == 0) return; possibleSelectedMoves = theMoves.iterator(); } selectedRow = yCell; selectedColumn = xCell; currentSelectedMove = possibleSelectedMoves.next(); submitWorkingMove(stringToMove(currentSelectedMove)); } // Cache all of the facts about cells that we compute, since they should not // change unless the game state changes. private Map<Integer, Set<String>> factsCache = new HashMap<Integer, Set<String>>(); protected Set<String> getCachedFactsAboutCell(int xCell, int yCell) { int cellHash = xCell*getGridHeight()*2 + yCell; Set<String> cachedFacts = factsCache.get(cellHash); if(cachedFacts != null) return cachedFacts; Set<String> realFacts = getFactsAboutCell(xCell, yCell); factsCache.put(cellHash, realFacts); return realFacts; } // When the game state changes, clear our cache of known facts. public void updateGameState(MachineState gameState) { factsCache.clear(); super.updateGameState(gameState); } protected final void renderCell(Graphics g, int xCell, int yCell) { renderCellBackground(g, xCell, yCell); renderCellContent(g, getCachedFactsAboutCell(xCell, yCell)); renderMoveSelectionForCell(g, xCell, yCell, currentSelectedMove); } public final void clearMoveSelection() { submitWorkingMove(null); selectedPiece = -1; possibleSelectedMoves = null; currentSelectedMove = ""; selectedColumn = -1; selectedRow = -1; repaint(); } }