package robombs.game.util;
import com.threed.jpct.*;
public class Opaquerizer implements ITextureEffect {
public void init(Texture t) {
}
public boolean containsAlpha() {
return false;
}
public void apply(int[] dest, int[] src) {
for (int i = 0; i < dest.length; i++) {
int rgb = src[i];
if ((rgb & 0x0f0f0f) == rgb) {
rgb = rgb | 0x10;
}
dest[i] = rgb;
}
}
}