package robombs.game.model;
import robombs.game.Globals;
import com.threed.jpct.*;
public class LocalBomb extends LocalObject {
private boolean moves=false;
public LocalBomb(int clientID) {
super(clientID);
}
public void setDirection(SimpleVector dir) {
dir.scalarMul(Globals.bulletSpeed*2f);
setSpeed(dir);
moves=true;
}
public void stop() {
moves=false;
}
public boolean isMoving() {
return moves;
}
public LocalBomb() {
throw new RuntimeException("A bomb has to belong to a client!");
}
}