package paulscode.sound;
/**
* The CommandThread class is designed to move all command processing into a
* single thread to be run in the background and avoid conflicts between
* threads. Commands are processed in the order that they were queued. The
* arguements for each command are stored in a
* {@link paulscode.sound.CommandObject CommandObject}. The Command Queue is
* located in the {@link paulscode.sound.SoundSystem SoundSystem} class.
* Calling kill() stops the thread, and this should be immediatly followed
* by a call to interrupt() to wake up the thread so it may end. This class
* also checks for temporary sources that are finished playing, and removes
* them.
*
* NOTE: The command thread is created automatically by the sound system, so it
* is unlikely that the user would ever need to use this class.
*<br><br>
*<b><i> SoundSystem License:</b></i><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
*<br>
* 1) You may not falsely claim to be the author of this library or any
* unmodified portion of it.
*<br>
* 2) You may not copyright this library or a modified version of it and then
* sue me for copyright infringement.
*<br>
* 3) If you modify the source code, you must clearly document the changes
* made before redistributing the modified source code, so other users know
* it is not the original code.
*<br>
* 4) You are not required to give me credit for this library in any derived
* work, but if you do, you must also mention my website:
* http://www.paulscode.com
*<br>
* 5) I the author will not be responsible for any damages (physical,
* financial, or otherwise) caused by the use if this library or any part
* of it.
*<br>
* 6) I the author do not guarantee, warrant, or make any representations,
* either expressed or implied, regarding the use of this library or any
* part of it.
* <br><br>
* Author: Paul Lamb
* <br>
* http://www.paulscode.com
* </b>
*/
public class CommandThread extends SimpleThread
{
/**
* Processes status messages, warnings, and error messages.
*/
protected SoundSystemLogger logger;
/**
* Handle to the Sound System. This is where the Command Queue is located.
*/
private SoundSystem soundSystem;
/**
* Name of this class.
*/
protected String className = "CommandThread";
/**
* Constructor: Takes a handle to the SoundSystem object as a parameter.
* @param s Handle to the SoundSystem.
*/
public CommandThread( SoundSystem s )
{
// grab a handle to the message logger:
logger = SoundSystemConfig.getLogger();
soundSystem = s;
}
/**
* Shuts the thread down and removes references to all instantiated objects.
* NOTE: Method alive() will return false when cleanup() has finished.
*/
@Override
protected void cleanup()
{
kill();
logger = null;
soundSystem = null;
super.cleanup(); // Important!
}
/**
* The main loop for processing commands. The Command Thread starts out
* asleep, and it sleeps again after it finishes processing commands, so it
* must be interrupted when commands are queued for processing.
*/
@Override
public void run()
{
long previousTime = System.currentTimeMillis();
long currentTime = previousTime;
if( soundSystem == null )
{
errorMessage( "SoundSystem was null in method run().", 0 );
cleanup();
return;
}
// Start out asleep:
snooze( 3600000 );
while( !dying() )
{
// Perform user-specific source management:
soundSystem.ManageSources();
// Process all queued commands:
soundSystem.CommandQueue( null );
// Remove temporary sources every ten seconds:
currentTime = System.currentTimeMillis();
if( (!dying()) && ((currentTime - previousTime) > 10000) )
{
previousTime = currentTime;
soundSystem.removeTemporarySources();
}
// Wait for more commands:
if( !dying() )
snooze( 3600000 );
}
cleanup(); // Important!
}
/**
* Prints a message.
* @param message Message to print.
*/
protected void message( String message, int indent )
{
logger.message( message, indent );
}
/**
* Prints an important message.
* @param message Message to print.
*/
protected void importantMessage( String message, int indent )
{
logger.importantMessage( message, indent );
}
/**
* Prints the specified message if error is true.
* @param error True or False.
* @param message Message to print if error is true.
* @return True if error is true.
*/
protected boolean errorCheck( boolean error, String message )
{
return logger.errorCheck( error, className, message, 0 );
}
/**
* Prints an error message.
* @param message Message to print.
*/
protected void errorMessage( String message, int indent )
{
logger.errorMessage( className, message, indent );
}
}