package robombs.game.model; /** * An interface that defines some constants for animation sequences of the used MD2 files. The used value * is transfered to the server to indicate other clients which animation should be played for a particular client. */ public interface Animations { public final static int NONE=1; public final static int MOVE=2; public final static int FIRE=3; public final static int HIT=5; public final static int CROUCH_NONE=11; public final static int CROUCH_MOVE=12; public final static int DIE=18; public final static int NOLOOP=1000000; public final static int DEAD=18+NOLOOP; }