package net.minecraft.util; public class MovementInput { /** * The speed at which the player is strafing. Postive numbers to the left and negative to the right. */ public float moveStrafe; /** * The speed at which the player is moving forward. Negative numbers will move backwards. */ public float moveForward; public boolean jump; public boolean sneak; private static final String __OBFID = "CL_00000936"; public void updatePlayerMoveState() {} }