package net.minecraft.util;
public class MovementInput
{
/**
* The speed at which the player is strafing. Postive numbers to the left and negative to the right.
*/
public float moveStrafe;
/**
* The speed at which the player is moving forward. Negative numbers will move backwards.
*/
public float moveForward;
public boolean jump;
public boolean sneak;
private static final String __OBFID = "CL_00000936";
public void updatePlayerMoveState() {}
}