package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class BlockOre extends Block
{
private static final String __OBFID = "CL_00000282";
public BlockOre()
{
super(Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Get the Item that this Block should drop when harvested.
*
* @param fortune the level of the Fortune enchantment on the player's tool
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return this == Blocks.coal_ore ? Items.coal : (this == Blocks.diamond_ore ? Items.diamond : (this == Blocks.lapis_ore ? Items.dye : (this == Blocks.emerald_ore ? Items.emerald : (this == Blocks.quartz_ore ? Items.quartz : Item.getItemFromBlock(this)))));
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return this == Blocks.lapis_ore ? 4 + random.nextInt(5) : 1;
}
/**
* Get the quantity dropped based on the given fortune level
*/
public int quantityDroppedWithBonus(int fortune, Random random)
{
if (fortune > 0 && Item.getItemFromBlock(this) != this.getItemDropped((IBlockState)this.getBlockState().getValidStates().iterator().next(), random, fortune))
{
int var3 = random.nextInt(fortune + 2) - 1;
if (var3 < 0)
{
var3 = 0;
}
return this.quantityDropped(random) * (var3 + 1);
}
else
{
return this.quantityDropped(random);
}
}
/**
* Spawns this Block's drops into the World as EntityItems.
*
* @param chance The chance that each Item is actually spawned (1.0 = always, 0.0 = never)
* @param fortune The player's fortune level
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
if (this.getItemDropped(state, worldIn.rand, fortune) != Item.getItemFromBlock(this))
{
int var6 = 0;
if (this == Blocks.coal_ore)
{
var6 = MathHelper.getRandomIntegerInRange(worldIn.rand, 0, 2);
}
else if (this == Blocks.diamond_ore)
{
var6 = MathHelper.getRandomIntegerInRange(worldIn.rand, 3, 7);
}
else if (this == Blocks.emerald_ore)
{
var6 = MathHelper.getRandomIntegerInRange(worldIn.rand, 3, 7);
}
else if (this == Blocks.lapis_ore)
{
var6 = MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
}
else if (this == Blocks.quartz_ore)
{
var6 = MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
}
this.dropXpOnBlockBreak(worldIn, pos, var6);
}
}
public int getDamageValue(World worldIn, BlockPos pos)
{
return 0;
}
/**
* Get the damage value that this Block should drop
*/
public int damageDropped(IBlockState state)
{
return this == Blocks.lapis_ore ? EnumDyeColor.BLUE.getDyeColorDamage() : 0;
}
}