package net.minecraft.entity.monster;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySmallFireball;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityBlaze extends EntityMob
{
/** Random offset used in floating behaviour */
private float heightOffset = 0.5F;
/** ticks until heightOffset is randomized */
private int heightOffsetUpdateTime;
private static final String __OBFID = "CL_00001682";
public EntityBlaze(World worldIn)
{
super(worldIn);
this.isImmuneToFire = true;
this.experienceValue = 10;
this.tasks.addTask(4, new EntityBlaze.AIFireballAttack());
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(6.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(48.0D);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, new Byte((byte)0));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.blaze.breathe";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.blaze.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.blaze.death";
}
public int getBrightnessForRender(float p_70070_1_)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float p_70013_1_)
{
return 1.0F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (!this.onGround && this.motionY < 0.0D)
{
this.motionY *= 0.6D;
}
if (this.worldObj.isRemote)
{
if (this.rand.nextInt(24) == 0 && !this.isSlient())
{
this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "fire.fire", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false);
}
for (int var1 = 0; var1 < 2; ++var1)
{
this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
super.onLivingUpdate();
}
protected void updateAITasks()
{
if (this.isWet())
{
this.attackEntityFrom(DamageSource.drown, 1.0F);
}
--this.heightOffsetUpdateTime;
if (this.heightOffsetUpdateTime <= 0)
{
this.heightOffsetUpdateTime = 100;
this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F;
}
EntityLivingBase var1 = this.getAttackTarget();
if (var1 != null && var1.posY + (double)var1.getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset)
{
this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D;
this.isAirBorne = true;
}
super.updateAITasks();
}
public void fall(float distance, float damageMultiplier) {}
protected Item getDropItem()
{
return Items.blaze_rod;
}
/**
* Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
*/
public boolean isBurning()
{
return this.func_70845_n();
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
if (p_70628_1_)
{
int var3 = this.rand.nextInt(2 + p_70628_2_);
for (int var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Items.blaze_rod, 1);
}
}
}
public boolean func_70845_n()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
}
public void func_70844_e(boolean p_70844_1_)
{
byte var2 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70844_1_)
{
var2 = (byte)(var2 | 1);
}
else
{
var2 &= -2;
}
this.dataWatcher.updateObject(16, Byte.valueOf(var2));
}
/**
* Checks to make sure the light is not too bright where the mob is spawning
*/
protected boolean isValidLightLevel()
{
return true;
}
class AIFireballAttack extends EntityAIBase
{
private EntityBlaze field_179469_a = EntityBlaze.this;
private int field_179467_b;
private int field_179468_c;
private static final String __OBFID = "CL_00002225";
public AIFireballAttack()
{
this.setMutexBits(3);
}
public boolean shouldExecute()
{
EntityLivingBase var1 = this.field_179469_a.getAttackTarget();
return var1 != null && var1.isEntityAlive();
}
public void startExecuting()
{
this.field_179467_b = 0;
}
public void resetTask()
{
this.field_179469_a.func_70844_e(false);
}
public void updateTask()
{
--this.field_179468_c;
EntityLivingBase var1 = this.field_179469_a.getAttackTarget();
double var2 = this.field_179469_a.getDistanceSqToEntity(var1);
if (var2 < 4.0D)
{
if (this.field_179468_c <= 0)
{
this.field_179468_c = 20;
this.field_179469_a.attackEntityAsMob(var1);
}
this.field_179469_a.getMoveHelper().setMoveTo(var1.posX, var1.posY, var1.posZ, 1.0D);
}
else if (var2 < 256.0D)
{
double var4 = var1.posX - this.field_179469_a.posX;
double var6 = var1.getEntityBoundingBox().minY + (double)(var1.height / 2.0F) - (this.field_179469_a.posY + (double)(this.field_179469_a.height / 2.0F));
double var8 = var1.posZ - this.field_179469_a.posZ;
if (this.field_179468_c <= 0)
{
++this.field_179467_b;
if (this.field_179467_b == 1)
{
this.field_179468_c = 60;
this.field_179469_a.func_70844_e(true);
}
else if (this.field_179467_b <= 4)
{
this.field_179468_c = 6;
}
else
{
this.field_179468_c = 100;
this.field_179467_b = 0;
this.field_179469_a.func_70844_e(false);
}
if (this.field_179467_b > 1)
{
float var10 = MathHelper.sqrt_float(MathHelper.sqrt_double(var2)) * 0.5F;
this.field_179469_a.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, new BlockPos((int)this.field_179469_a.posX, (int)this.field_179469_a.posY, (int)this.field_179469_a.posZ), 0);
for (int var11 = 0; var11 < 1; ++var11)
{
EntitySmallFireball var12 = new EntitySmallFireball(this.field_179469_a.worldObj, this.field_179469_a, var4 + this.field_179469_a.getRNG().nextGaussian() * (double)var10, var6, var8 + this.field_179469_a.getRNG().nextGaussian() * (double)var10);
var12.posY = this.field_179469_a.posY + (double)(this.field_179469_a.height / 2.0F) + 0.5D;
this.field_179469_a.worldObj.spawnEntityInWorld(var12);
}
}
}
this.field_179469_a.getLookHelper().setLookPositionWithEntity(var1, 10.0F, 10.0F);
}
else
{
this.field_179469_a.getNavigator().clearPathEntity();
this.field_179469_a.getMoveHelper().setMoveTo(var1.posX, var1.posY, var1.posZ, 1.0D);
}
super.updateTask();
}
}
}