package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockMycelium extends Block
{
public static final PropertyBool SNOWY_PROP = PropertyBool.create("snowy");
private static final String __OBFID = "CL_00000273";
protected BlockMycelium()
{
super(Material.grass);
this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY_PROP, Boolean.valueOf(false)));
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
* metadata, such as fence connections.
*/
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
Block var4 = worldIn.getBlockState(pos.offsetUp()).getBlock();
return state.withProperty(SNOWY_PROP, Boolean.valueOf(var4 == Blocks.snow || var4 == Blocks.snow_layer));
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
if (worldIn.getLightFromNeighbors(pos.offsetUp()) < 4 && worldIn.getBlockState(pos.offsetUp()).getBlock().getLightOpacity() > 2)
{
worldIn.setBlockState(pos, Blocks.dirt.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT));
}
else
{
if (worldIn.getLightFromNeighbors(pos.offsetUp()) >= 9)
{
for (int var5 = 0; var5 < 4; ++var5)
{
BlockPos var6 = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);
IBlockState var7 = worldIn.getBlockState(var6);
Block var8 = worldIn.getBlockState(var6.offsetUp()).getBlock();
if (var7.getBlock() == Blocks.dirt && var7.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(var6.offsetUp()) >= 4 && var8.getLightOpacity() <= 2)
{
worldIn.setBlockState(var6, this.getDefaultState());
}
}
}
}
}
}
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.randomDisplayTick(worldIn, pos, state, rand);
if (rand.nextInt(10) == 0)
{
worldIn.spawnParticle(EnumParticleTypes.TOWN_AURA, (double)((float)pos.getX() + rand.nextFloat()), (double)((float)pos.getY() + 1.1F), (double)((float)pos.getZ() + rand.nextFloat()), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
/**
* Get the Item that this Block should drop when harvested.
*
* @param fortune the level of the Fortune enchantment on the player's tool
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Blocks.dirt.getItemDropped(Blocks.dirt.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT), rand, fortune);
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return 0;
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {SNOWY_PROP});
}
}